.;itfffLLfffjt;:
.;jGEEEEEDELjttjfGDDEEGfi:
.iLEEEEDtiEj::j .:;ifGEEDj,
,LEEGjfEG,,:Dt. .,tGEEGi.
:LEDf;.:tDEGGGDEEGGEtiiii. .,fDEDi
jDDf, ;GEEEEEEEEKEEEEEEEKEG;,. ,LEEG:
:GEGti:jEEDEEEEEEEEEEEDttGEEKEKEi .tEEE;
:DEL; fEDEEDDDEEEEEEEKEEDGfGEKEG:: ;GEEi
LEL, ;GDDEEEDDDDDEEEEEEEEGffGEEEELtt: . ;DED,
tGLi :GGDDDEEEDDDtDDDDDDDLti: ,jGDGtGDGDDj tDDL.
.LLj. .LGGGDEEEEDDi;fLLj;..:;jf; .ifGGGGGGi .GGGi
;LLi .LLLGDEEEEED, .tLt, iLjGfi tDLf
tLf, :LLLGDDEEEEEL: .;jffLjLt iDLL.
jLf;:;fLLLGDDEEEEEDDft;,:.......... :G: ,;.;DLL.
iLfi,ii;;LGDDEEEEDDDDGGGGGGGGGGGGGGLfi: jL: .DLtDLf
:LLt ,LDDEEEEDDDDDDDGDGGGGGGGGGGGGGj:tGjtf ;DGLt
tLj, :DDEEEEDDDDDDDDDDDGGGGGGGGGGGLL;,titttDLL:
.Lfj: .DDGEEEEDDDDDDDDDDDDDGGGGGGGGGGG, ,EGLi
,Lfj: ,;iDt LEDDDDDDDDDDDDDDDGGDGGGGGGGGt :EGLt
,fff;.:i, .,tDDDDDDDDDDDDDDGGGGGGGj tEGLt
.jLfft,. .LDDDDDDDDDDDDDGGGGGGGLDDGL,
,fLLGGGLfffLLGEDDDDDDDDDDDDDDDGDGGGGGGGt.
;jGDDEEEEDDDDDDDDDDDDDDDDDDDDDGGGGGt:
:tGEEEDDDDDDDDDDDDDDDDDDDDDDDGf;
:tLDEDDDDDDDDDDDDDDDDDGLt;.
.,ijfLLGGGGLLfjt;:
M O R T A L K O M B A T B I B L E
First Edition
Update #252 (WIP)
7/18/2004 8:02AM
Copyright © 1995-2004 Jason Shearer
All rights reserved.
_______________________________________________________________________________
COPYRIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ _ _ _
/ __|___ _ __ _ _ _ _(_)__ _| |_| |_
| (__/ _ \ '_ \ || | '_| / _` | ' \ _|
\___\___/ .__/\_, |_| |_\__, |_||_\__|
|_| |__/ |___/
This document is protected by U.S. Copyright Law and the Berne Copyright
Convention of 1976. It is for private and personal use only. It may not be
reproduced in whole or in part. It is a free document that may not be used in
any sort of commercial transaction, including selling or giving it away as a
gift. It may not be referenced, altered, or used by anybody, including web
masters, publishers and magazine staff, without the author's express written
consent. This document is compiled, written, and maintained by me, Jason
Shearer. Any unauthorized posting of this document is forbidden. All copyrights
and trademarks that are not specifically mentioned herein are acknowledged and
respected. This document is unpublished work and is copyright © 1995-2004 Jason
Shearer. Midway®, Mortal Kombat®, and the dragon logo® are all registered
trademarks of Midway Amusement Games, LLC. All character names are trademarks
of Midway Amusement Games, LLC.
_______________________________________________________________________________
PROLOGUE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ _
| _ \_ _ ___| |___ __ _ _ _ ___
| _/ '_/ _ \ / _ Y _` | || / -_)
|_| |_| \___/_\___|__, |\_,_\___|
|___/
I started playing MK at a convenience store in the small town of Yauntville,
California, about 9 miles from where I live, Napa. My mother worked there. I
was 12 years old at the time. That's where it all began. It was the first
arcade game I really got into and played on a regular basis aside from SFII,
which happened to be next to the MK machine. I remember seeing it for the first
time. I glanced over at it several times whenever I was playing SFII. The very
first thing that caught my attention was when I witnessed Scorpion throwing his
harpoon at an opponent in the game's attract mode. The blood that emitted from
the opponent's body and hearing the infamous "Get Over Here!" is what sold me.
My jaw dropped in awe. It was something I had never seen before, and so
different from SFII. I stopped playing SFII and immediately had to play it.
Despite the several gaming magazines I bought each month, I had never heard
about MK before. Luckily, I found a moves list in a 1992 issue of EGM, which
happened to be the first EGM I ever purchased. To my surprise, the game
contained death moves. My interest in SFII quickly dwindled.
I pumped as much as $20 to $60 a week into that machine. MK had carved its way
into my soul. The dark theme, the characters, the storyline, followed by its
incredible sequel(s) and the adrenalin rush of playing against crowds in the
local bowling alley, I fell in love with it all. Nobody (unless they were nice)
would tell you a damn thing if you asked. I often learned finishing moves by
means of watching players' actions or from game magazines. There was nothing
better than inflicting that upon a player the very thing he refused to tell you
after cleverly peeking at their controls. I had no computer or internet back
then, only my eyes and a few arcade buddies who occasionally showed me a few
things. I even managed to get a hold of a few incomplete FAQs from Usenet that
I still have to this day. When MK came home on September 13th, 1993, it was the
event of a gamer's lifetime. Mortal Monday they called it. I was a bit
disappointed from the lack of an arcade-perfect port, but I was too into the
game to care. Despite sales and the lack of gore, I favored the SNES version.
When MKII came home the following year, the SNES version more than made up for
what the first lacked thanks to the ESRB rating system that was established.
It may be obvious by now that MK has played a big part in my life. There was a
time when I was very unstable. During the worst times, MK gave me a sense of
pride. It basically saved my life in a time when I saw no light and felt no
love. It kept me focused on something other than foolish thoughts. Many of the
kids that play MK today have never experienced MK in its prime, when it
revolutionized arcade fighting games. Therefore they don't have much of an
appreciation for the series for what it really is. They see only blood and
fatalities, a cool-looking character, or a poorly translated port. But to each
his/her own. I must thank Ed and John for creating this great franchise. I hope
my work reflects my appreciation for what MK has given me, and I hope all of
you MK fans out there enjoy it as much as I enjoy working on it. Many thanks to
the people who have contributed to this project. Before you journey into this
book, be sure you're viewing it with a fixed-width font, such as Courier.
Courier New (size 9 or 10) is recommended. Here we go...
_______________________________________________________________________________
TABLE OF CONTENTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____ _ _ ___ __ ___ _ _
|_ _|_ _| |__| |___ / _ \ / _| / __|___ _ _| |_ ___ _ _| |_ ___
| |/ _` | '_ \ / -_) | (_) | _| | (__/ _ \ ' \ _/ -_) ' \ _(_-<
|_|\__,_|_.__/_\___| \___/|_| \___\___/_||_\__\___|_||_\__/__/
NOTE: Titles and chapter order are subject to change. Any chapters that have
sections are simply sections I've begun work on or plan to add. Nothing
is complete, more sections are planned, and NOTHING is final.
COPYRIGHT
PROLOGUE
CHAPTER A: LEGEND
CHAPTER B: BASIC KOMBAT
CHAPTER 1: MORTAL KOMBAT (ARCADE) ............................... 1
Controls ............................................ 1.1
Prologue ............................................ 1.2
Kombatants .......................................... 1.3
Johnny Cage ....................................... 1.3-1
Kano .............................................. 1.3-2
Raiden ............................................ 1.3-3
Liu Kang .......................................... 1.3-4
Sub-Zero .......................................... 1.3-5
Scorpion .......................................... 1.3-6
Sonya ............................................. 1.3-7
Goro .............................................. 1.3-8
Shang Tsung ....................................... 1.3-9
Reptile ........................................... 1.3-10
Combos .............................................. 1.4
Strategies .......................................... 1.5
Defeating Goro .................................... 1.5-1
Defeating Shang Tsung ............................. 1.5-2
Defeating Reptile ................................. 1.5-3
Tips & Tricks ....................................... 1.6
Fight Reptile ..................................... 1.6-1
Test Your Might ................................... 1.6-2
The Pit ........................................... 1.6-3
Version History ..................................... 1.7
Bugs & Glitches ..................................... 1.8
Rumors & Tidbits .................................... 1.9
Scoring Table ....................................... 1.10
Quick Reference ..................................... 1.11
Test Menu ........................................... 1.12
Epilogue ............................................ 1.13
Game Credits ........................................ 1.14
CHAPTER 2: MORTAL KOMBAT (SNES) ................................. 2
Controls ............................................ 2.1
Prologue ............................................ 2.2
Kombatants .......................................... 2.3
Johnny Cage ....................................... 2.3-1
Kano .............................................. 2.3-2
Rayden ............................................ 2.3-3
Liu Kang .......................................... 2.3-4
Sub-Zero .......................................... 2.3-5
Scorpion .......................................... 2.3-6
Sonya ............................................. 2.3-7
Goro .............................................. 2.3-8
Shang Tsung ....................................... 2.3-9
Reptile ........................................... 2.3-10
Combos .............................................. 2.4
Strategies .......................................... 2.5
Defeating Goro .................................... 2.5-1
Defeating Shang Tsung ............................. 2.5-2
Defeating Reptile ................................. 2.5-3
Tips, Tricks & Codes ................................ 2.6
Fight Reptile ..................................... 2.6-1
Test Your Might ................................... 2.6-2
The Pit ........................................... 2.6-3
Game Genie ........................................ 2.6-4
Pro Action Replay ................................. 2.6-5
Bugs & Glitches ..................................... 2.7
Rumors & Tidbits .................................... 2.8
Quick Reference ..................................... 2.9
Game Options ........................................ 2.10
Port Comparison ..................................... 2.11
Epilogue ............................................ 2.12
Game Credits ........................................ 2.13
CHAPTER 3: MORTAL KOMBAT (GENESIS) .............................. 3
CHAPTER 4: MORTAL KOMBAT (SEGA CD) .............................. 4
CHAPTER 5: MORTAL KOMBAT (PC) ................................... 5
CHAPTER 6: MORTAL KOMBAT (MAC) .................................. 6
CHAPTER 7: MORTAL KOMBAT (AMIGA) ................................ 7
CHAPTER 8: MORTAL KOMBAT (GAME GEAR/SMS) ........................ 8
CHAPTER 9: MORTAL KOMBAT (GAME BOY) ............................. 9
CHAPTER 10: MORTAL KOMBAT (TIGER) ............................... 10
CHAPTER 11: MORTAL KOMBAT II (ARCADE) ........................... 11
Controls ........................................... 11.1
Prologue ........................................... 11.2
Kombatants ......................................... 11.3
Baraka ........................................... 11.3-1
Johnny Cage ...................................... 11.3-2
Jax .............................................. 11.3-3
Kitana ........................................... 11.3-4
Mileena .......................................... 11.3-5
Raiden ........................................... 11.3-6
Reptile .......................................... 11.3-7
Scorpion ......................................... 11.3-8
Sub-Zero ......................................... 11.3-9
Kung Lao ......................................... 11.3-10
Liu Kang ......................................... 11.3-11
Shang Tsung ...................................... 11.3-12
Kintaro .......................................... 11.3-13
Shao Kahn ........................................ 11.3-14
Smoke ............................................ 11.3-15
Jade ............................................. 11.3-16
Noob Saibot ...................................... 11.3-17
Combos ............................................. 11.4
Tips & Tricks ...................................... 11.5
Fight Jade ....................................... 11.5-1
Fight Noob Saibot ................................ 11.5-2
Fight Smoke ...................................... 11.5-3
Play Pong ........................................ 11.5-4
Disable Throws ................................... 11.5-5
The Dead Pool .................................... 11.5-6
The Kombat Tomb .................................. 11.5-7
Babalities & Friendships ......................... 11.5-8
The Death Punch .................................. 11.5-9
Defeating Kintaro ................................ 11.5-10
Defeating Shao Kahn .............................. 11.5-11
Version History .................................... 11.6
Bugs & Glitches .................................... 11.7
Rumors & Tidbits ................................... 11.8
Test Menu .......................................... 11.9
Epilogue ........................................... 11.10
Game Credits ....................................... 11.11
CHAPTER 12: MORTAL KOMBAT II (SNES) ............................. 12
CHAPTER 13: MORTAL KOMBAT II (GENESIS) .......................... 13
CHAPTER 14: MORTAL KOMBAT II (32X) .............................. 14
CHAPTER 15: MORTAL KOMBAT II (SATURN) ........................... 15
CHAPTER 16: MORTAL KOMBAT II (PSX) .............................. 16
CHAPTER 17: MORTAL KOMBAT II (PC) ............................... 17
CHAPTER 18: MORTAL KOMBAT II (MAC) .............................. 18
CHAPTER 19: MORTAL KOMBAT II (AMIGA) ............................ 19
CHAPTER 20: MORTAL KOMBAT II (GAME GEAR/SMS) .................... 20
CHAPTER 21: MORTAL KOMBAT II (GAME BOY) ......................... 21
CHAPTER 22: MORTAL KOMBAT 3 (ARCADE) ............................ 22
Controls ........................................... 22.1
Prologue ........................................... 22.2
Kombatants ......................................... 22.3
Cyrax ............................................ 22.3-1
Jax .............................................. 22.3-2
Kabal ............................................ 22.3-3
Kano ............................................. 22.3-4
Kung Lao ......................................... 22.3-5
Liu Kang ......................................... 22.3-6
Nightwolf ........................................ 22.3-7
Sektor ........................................... 22.3-8
Shang Tsung ...................................... 22.3-9
Sheeva ........................................... 22.3-10
Sindel ........................................... 22.3-11
Smoke ............................................ 22.3-12
Sonya ............................................ 22.3-13
Stryker .......................................... 22.3-14
Sub-Zero ......................................... 22.3-15
Combos ............................................. 22.4
Tips, Tricks & Codes ............................... 22.5
Play as Smoke .................................... 22.5-1
Kombat Kodes ..................................... 22.5-2
Defeating Motaro ................................. 22.5-3
Defeating Shao Kahn .............................. 22.5-4
Version History .................................... 22.6
Bugs & Glitches .................................... 22.7
Rumors & Tidbits ................................... 22.8
Test Menu .......................................... 22.9
Epilogue ........................................... 22.10
Game Credits ....................................... 22.11
CHAPTER 23: MORTAL KOMBAT 3 (SNES) .............................. 23
CHAPTER 24: MORTAL KOMBAT 3 (GENESIS) ........................... 24
CHAPTER 25: MORTAL KOMBAT 3 (PSX) ............................... 25
CHAPTER 26: MORTAL KOMBAT 3 (PC) ................................ 26
CHAPTER 27: MORTAL KOMBAT 3 (GAME GEAR/SMS) ..................... 27
CHAPTER 28: MORTAL KOMBAT 3 (GAME BOY) .......................... 28
CHAPTER 29: MORTAL KOMBAT 3 (TIGER) ............................. 29
CHAPTER 30: MORTAL KOMBAT 3 (R-ZONE) ............................ 30
CHAPTER 31: ULTIMATE MORTAL KOMBAT 3 (ARCADE) ................... 31
Controls ........................................... 31.1
Prologue ........................................... 31.2
Kombatants ......................................... 31.3
Cyrax ............................................ 31.3-1
Jax .............................................. 31.3-2
Kabal ............................................ 31.3-3
Kano ............................................. 31.3-4
Kung Lao ......................................... 31.3-5
Liu Kang ......................................... 31.3-6
Nightwolf ........................................ 31.3-7
Sektor ........................................... 31.3-8
Shang Tsung ...................................... 31.3-9
Sheeva ........................................... 31.3-10
Sindel ........................................... 31.3-11
Smoke ............................................ 31.3-12
Sonya ............................................ 31.3-13
Stryker .......................................... 31.3-14
Sub-Zero ......................................... 31.3-15
Kitana ........................................... 31.3-16
Reptile .......................................... 31.3-17
Jade ............................................. 31.3-18
Scorpion ......................................... 31.3-19
Smoke (human) .................................... 31.3-20
Mileena .......................................... 31.3-21
Ermac ............................................ 31.3-22
Sub-Zero (classic) ............................... 31.3-23
Combos ............................................. 31.4
Tips, Tricks & Codes ............................... 31.5
Kombat Kodes ..................................... 31.5-1
Ultimate Kombat Kodes ............................ 31.5-2
Play as Smoke (human) ............................ 31.5-3
Defeating Motaro ................................. 31.5-4
Defeating Shao Kahn .............................. 31.5-5
Upgrade Changes .................................... 31.6
Version History .................................... 31.7
Bugs & Glitches .................................... 31.8
Rumors & Tidbits ................................... 31.9
Test Menu .......................................... 31.10
Epilogue ........................................... 31.11
Game Credits ....................................... 31.12
CHAPTER 32: ULTIMATE MORTAL KOMBAT 3 (SNES) ..................... 32
CHAPTER 33: ULTIMATE MORTAL KOMBAT 3 (GENESIS) .................. 33
CHAPTER 34: ULTIMATE MORTAL KOMBAT 3 (SATURN) ................... 34
CHAPTER 35: MORTAL KOMBAT TRILOGY (PSX) ......................... 35
CHAPTER 36: MORTAL KOMBAT TRILOGY (N64) ......................... 36
CHAPTER 37: MORTAL KOMBAT TRILOGY (SATURN) ...................... 37
CHAPTER 38: MORTAL KOMBAT TRILOGY (PC) .......................... 38
CHAPTER 39: MORTAL KOMBAT TRILOGY (GAME.COM) .................... 39
CHAPTER 40: MORTAL KOMBAT TRILOGY (TIGER) ....................... 40
CHAPTER 41: MORTAL KOMBAT TRILOGY (R-ZONE) ...................... 41
CHAPTER 42: MORTAL KOMBAT TRILOGY (GIGA FIGHTERS) ............... 42
CHAPTER 43: MORTAL KOMBAT MYTHOLOGIES: SUB-ZERO (PSX) ........... 43
CHAPTER 44: MORTAL KOMBAT MYTHOLOGIES: SUB-ZERO (N64) ........... 44
CHAPTER 45: MORTAL KOMBAT MYTHOLOGIES: SUB-ZERO (TIGER) ......... 45
CHAPTER 46: MORTAL KOMBAT 4 (ARCADE) ............................ 46
Controls ........................................... 46.1
Prologue ........................................... 46.2
Kombatants ......................................... 46.3
Fujin ............................................ 46.3-1
Jarek ............................................ 46.3-2
Jax .............................................. 46.3-3
Johnny Cage ...................................... 46.3-4
Kai .............................................. 46.3-5
Liu Kang ......................................... 46.3-6
Quan Chi ......................................... 46.3-7
Raiden ........................................... 46.3-8
Reiko ............................................ 46.3-9
Reptile .......................................... 46.3-10
Scorpion ......................................... 46.3-11
Shinnok .......................................... 46.3-12
Sonya ............................................ 46.3-13
Sub-Zero ......................................... 46.3-14
Tanya ............................................ 46.3-15
Combos ............................................. 46.4
Tips, Tricks & Codes ............................... 46.5
Version History .................................... 46.6
Bugs & Glitches .................................... 46.7
Rumors & Tidbits ................................... 46.8
Fatality Reference ................................. 46.9
Test Menu .......................................... 46.10
Epilogue ........................................... 46.11
Game Credits ....................................... 46.12
CHAPTER 47: MORTAL KOMBAT 4 (PSX) ............................... 47
CHAPTER 48: MORTAL KOMBAT 4 (N64) ............................... 48
CHAPTER 49: MORTAL KOMBAT 4 (PC) ................................ 49
CHAPTER 50: MORTAL KOMBAT 4 (GBC) ............................... 50
CHAPTER 51: MORTAL KOMBAT GOLD (DREAMCAST) ...................... 51
CHAPTER 52: MORTAL KOMBAT: SPECIAL FORCES (PSX) ................. 52
CHAPTER 53: MORTAL KOMBAT ADVANCE (GBA) ......................... 53
CHAPTER 54: MORTAL KOMBAT: DEADLY ALLIANCE (GAMECUBE) ........... 54
Controls ........................................... 54.1
Prologue ........................................... 54.2
Kombatants ......................................... 54.3
Bo' Rai Cho ...................................... 54.3-1
Cyrax ............................................ 54.3-2
Drahmin .......................................... 54.3-3
Frost ............................................ 54.3-4
Hsu Hao .......................................... 54.3-5
Jax Briggs ....................................... 54.3-6
Johnny Cage ...................................... 54.3-7
Kano ............................................. 54.3-8
Kenshi ........................................... 54.3-9
Kitana ........................................... 54.3-10
Kung Lao ......................................... 54.3-11
Li Mei ........................................... 54.3-12
Mavado ........................................... 54.3-13
Nitara ........................................... 54.3-14
Quan Chi ......................................... 54.3-15
Raiden ........................................... 54.3-16
Reptile .......................................... 54.3-17
Scorpion ......................................... 54.3-18
Shang Tsung ...................................... 54.3-19
Sonya Blade ...................................... 54.3-20
Sub-Zero ......................................... 54.3-21
Blaze ............................................ 54.3-22
Mokap ............................................ 54.3-23
Combos ............................................. 54.4
Konquest ........................................... 54.5
The Krypt .......................................... 54.6
Tips, Tricks & Codes ............................... 54.7
Bugs & Glitches .................................... 54.8
Rumors & Tidbits ................................... 54.9
Fatality Reference ................................. 54.10
CHAPTER 55: MORTAL KOMBAT: DEADLY ALLIANCE (PS2) ................ 55
Controls ........................................... 55.1
Prologue ........................................... 55.2
Kombatants ......................................... 55.3
Bo' Rai Cho ...................................... 55.3-1
Cyrax ............................................ 55.3-2
Drahmin .......................................... 55.3-3
Frost ............................................ 55.3-4
Hsu Hao .......................................... 55.3-5
Jax Briggs ....................................... 55.3-6
Johnny Cage ...................................... 55.3-7
Kano ............................................. 55.3-8
Kenshi ........................................... 55.3-9
Kitana ........................................... 55.3-10
Kung Lao ......................................... 55.3-11
Li Mei ........................................... 55.3-12
Mavado ........................................... 55.3-13
Nitara ........................................... 55.3-14
Quan Chi ......................................... 55.3-15
Raiden ........................................... 55.3-16
Reptile .......................................... 55.3-17
Scorpion ......................................... 55.3-18
Shang Tsung ...................................... 55.3-19
Sonya Blade ...................................... 55.3-20
Sub-Zero ......................................... 55.3-21
Blaze ............................................ 55.3-22
Mokap ............................................ 55.3-23
Combos ............................................. 55.4
Konquest ........................................... 55.5
The Krypt .......................................... 55.6
Tips, Tricks & Codes ............................... 55.7
Bugs & Glitches .................................... 55.8
Rumors & Tidbits ................................... 55.9
Fatality Reference ................................. 55.10
CHAPTER 56: MORTAL KOMBAT: DEADLY ALLIANCE (XBOX) ............... 56
Controls ........................................... 56.1
Prologue ........................................... 56.2
Kombatants ......................................... 56.3
Bo' Rai Cho ...................................... 56.3-1
Cyrax ............................................ 56.3-2
Drahmin .......................................... 56.3-3
Frost ............................................ 56.3-4
Hsu Hao .......................................... 56.3-5
Jax Briggs ....................................... 56.3-6
Johnny Cage ...................................... 56.3-7
Kano ............................................. 56.3-8
Kenshi ........................................... 56.3-9
Kitana ........................................... 56.3-10
Kung Lao ......................................... 56.3-11
Li Mei ........................................... 56.3-12
Mavado ........................................... 56.3-13
Nitara ........................................... 56.3-14
Quan Chi ......................................... 56.3-15
Raiden ........................................... 56.3-16
Reptile .......................................... 56.3-17
Scorpion ......................................... 56.3-18
Shang Tsung ...................................... 56.3-19
Sonya Blade ...................................... 56.3-20
Sub-Zero ......................................... 56.3-21
Blaze ............................................ 56.3-22
Mokap ............................................ 56.3-23
Combos ............................................. 56.4
Konquest ........................................... 56.5
The Krypt .......................................... 56.6
Tips, Tricks & Codes ............................... 56.7
Bugs & Glitches .................................... 56.8
Rumors & Tidbits ................................... 56.9
Fatality Reference ................................. 56.10
CHAPTER 57: MORTAL KOMBAT: DEADLY ALLIANCE (GBA) ................ 57
CHAPTER 58: MORTAL KOMBAT: TOURNAMENT EDITION (GBA) ............. 58
CHAPTER 59: MORTAL KOMBAT: DECEPTION (PS2) ...................... 59
CHAPTER 60: MORTAL KOMBAT: DECEPTION (XBOX) ..................... 60
CHAPTER 61: MORTAL KOMBAT KARD GAME ............................. 61
CHAPTER 62: ROMS INDEX .......................................... 62
CHAPTER 63: ROM HACKS ........................................... 63
Mortal Kombat ...................................... 63.1
Proto 9.0 (Arcade) ............................... 63.1-1
Turbo/Kombo 3.1 (Arcade) ......................... 63.1-2
Nifty Kombo (Arcade) ............................. 63.1-3
Mortal Kombat II ................................... 63.2
Revision 4.2 (Arcade) ............................ 63.2-1
Revision 9.1 (Arcade) ............................ 63.2-2
Challenger ....................................... 63.2-3
CHAPTER 64: RELEASE DATE HISTORY ................................ 64
CHAPTER 65: FIGHTER HISTORY ..................................... 65
CHAPTER 66: FILM & TELEVISION ................................... 66
Films .............................................. 66.1
Television ......................................... 66.2
Mortal Kombat: Conquest .......................... 66.2-1
CHAPTER 67: MERCHANDISE ......................................... 67
CHAPTER 68: RESOURCES ........................................... 68
EPILOGUE: CREDITS
CONTACT
WIP
_______________________________________________________________________________
CHAPTER A: LEGEND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ _
| | ___ __ _ ___ _ __ __| |
| | / _ \/ _` |/ _ \ '_ \ / _` |
| |_| __/ (_| | __/ | | | (_| |
|____\___|\__, |\___|_| |_|\__,_|
|___/
To understand the moves listed in this book, you will need to understand the
button and directional abbreviations, as well as the notations I use referring
to distances and button pressing. For convenience, you will find a specific
legend in each game's chapter. I will tidy this up at a later date.
HP = High Punch HK = High Kick
LP = Low Punch LK = Low Kick
K = Kick P = Punch
BL = Block RN = Run
ST = Start SL = Select
(A) = Button A (B) = Button B
(C) = Button C (X) = Button X
(Y) = Button Y (Z) = Button Z
(L) = Left Button/Trigger (R) = Right Button/Trigger
(b) = Black Button (w) = White Button
{A} = Hold button A {B} = Hold button B
{C} = Hold button C {X} = Hold button X
{Y} = Hold button Y {Z} = Hold button Z
[A] = Release button A [B] = Release button B
[C] = Release button C [X] = Release button X
[Y] = Release button Y [Z] = Release button Z
L1 = Button L1 R1 = Button R1
L2 = Button L2 R2 = Button R2
CU = Button C-up CD = Button C-down
CL = Button C-left CR = Button C-right
B = Back F = Forward
U = Up D = Down
UB = Up-back UF = Up-forward
DB = Down-back DF = Down-forward
HCF = Half Circle Forward 360f = Complete circle forward
HCB = Half Circle Back 360b = Complete circle backward
QCF = Quarter Circle Forward FTD = Forward To Down
QCB = Quarter Circle Back
P1 = Player 1 P2 = Player 2
JK = Jump Kick
?+? = simultaneously {?} x #s = hold for # seconds
{?} = hold *? = rapidly tap
[?] = release ?/? = ? or ?
n/a = not applicable
(c) = close (d) = diagnal
(ws) = within sweeping distance (r) = reverse/repeat to reverse
(s) = sweeping distance (co) = corner optional
(o) = outside sweeping distance (ia) = in air
(h-) = within half screen (ao) = air optional
(h) = half screen (ak) = airborne kombatant
(h+) = outside half screen (cj) = corner juggle (execute in corner)
(f) = full screen (ia+ak) = in air next to airborne kombatant
(a) = anywhere (throw) = during a throw
_______________________________________________________________________________
CHAPTER B: BASIC KOMBAT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____ _ _ __ _ _
| __ ) __ _ ___(_) ___ | |/ /___ _ __ ___ | |__ __ _| |_
| _ \ / _` / __| |/ __| | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| |_) | (_| \__ \ | (__ | \ (_) | | | | | | |_) | (_| | |_
|____/ \__,_|___/_|\___| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
NOTE: Due to the gameplay differences between MK:DA+ and previous games, the
following only applies to Mortal Kombat 1 through 4 and MK Gold. Where
"All" is specified, it applies to MK1 through MK4/GOLD only. A "+" next
to a game signifies that the move works from that game up to MK4/GOLD.
The following also applies to MK Trilogy, for it's a combination of
most of the for mentioned games.
PUNCHES
———————
RAPID HIGH PUNCH Rapidly tap HP. Can be used for juggles.
Game(s): All
RAPID LOW PUNCH Rapidly tap LP. Can be used for juggles.
Game(s): All
HEAD BLOW Tap HP while next to opponent. Can be used to counter
Game(s): MK1/MKII an opponent's attempt to throw or to create distance
between you and your opponent.
FLYING PUNCH Tap HP or LP while airborne. Works best against an
Game(s): All airborne opponent attempting to kick. May also be
used as a linker in UMK3 and MK4/GOLD only.
UPPERCUT Hold DOWN and tap HP (or LP; MK1 only). Suitable for
Game(s): All a defensive or counter attack.
DUCKING LOW PUNCH Hold DOWN and tap LP. This move is suitable for juggles
Game(s): MKII+ as well as defensive maneuvers.
CROSS UP PUNCH Jump over opponent and tap HP or LP on opposite side
Game(s): MKII+ of opponent while still airborne. Great for creating
confusion.
THROW Tap LP while next to opponent. Best used to create
Game(s): All distance or to get out of a corner trap.
KICKS
—————
DEFENSIVE KICK Jump UP and tap HK or LK. This move is suitable for
Game(s): All a defensive attack against an airborne opponent.
CROUCHED KICK (HIGH) Hold DOWN and tap HK (or LK; MK1 only). This move is
Game(s): All suitable for defense and can be used in juggles.
CROUCHED KICK (LOW) Hold DOWN and tap LK. Also suitable for defense and
Game(s): MKII+ juggles.
JUMP KICK Jump FORWARD or BACK and tap HK or LK. Can be used
Game(s): All for defense, combos and counters.
KNEE Tap HK or LK while next to opponent. Best used on an
Game(s): MK1/MKII opponent attempting to throw or to create distance.
HIGH KICK Tap HK. Can be used for combos and defensive attacks
Game(s): All against an airborne opponent.
LOW KICK Tap LK. Can be used for combos, offensive and
Game(s): All defensive attacks.
VERTICAL KICK Hold DOWN and tap HK.
Game(s): MK4/MKG
ROUNDHOUSE KICK Hold BACK and tap HK. Suitable for defense, combos
Game(s): All and counters.
SWEEP KICK Hold BACK and tap LK. Works best for counters and
Game(s): All defensive attacks.
CROSS UP KICK Jump over opponent and tap HK or LK on opposite side
Game(s): MKII+ of opponent while still airborne. Great for creating
confusion.
BONE BREAKER Tap LK while next to opponent.
Game(s): MK4/MKG
MISCELLANEOUS
—————————————
EVADE THROW Hold B/DB+BL to avoid from being thrown. Does not
Game(s): All work against CPU in MKII and above.
SIDESTEP (OUT) Quickly tap RN,RN. Suitable for dodging projectiles
Game(s): MK4/MKG and countering.
SIDESTEP (IN) Hold DOWN and quickly tap RN,RN. Suitable for dodging
Game(s): MK4/MKG projectiles and countering.
THROW/PICK UP OBJECT Hold DOWN and tap RN when fighter is standing directly
Game(s): MK4/MKG over a weapon or object. Weapons will be wielded,
objects will be thrown.
_______________________________________________________________________________
CHAPTER 1: MORTAL KOMBAT (ARCADE)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
[ARCADE, REVISION 5.0]
××××××××××××××××
1.1) Controls
××××××××××××××××
> Configuration
1P: 2P:
(ST) (ST)
\ | / (HP) (HK) \ | / (HP) (HK)
— (o) — (BL) — (o) — (BL)
/ | \ (LP) (LK) / | \ (LP) (LK)
> Buttons
High Punch High Kick
(ST) \ /
/ (HP) (HK)
Start (BL) - Block
(LP) (LK)
/ \
Low Punch Low Kick
××××××××××××××××
1.2) Prologue
××××××××××××××××
For ages it was a competition of honor and glory. Noble warriors from around
the globe were invited to take part, each seeking to win the title of Grand
Champion. But that was a long time ago... Before the tournament was corrupted
by the evil demon Shang Tsung, a warrior who took not only the lives of his
opponents, but their very souls...
With the aid of his pupil Goro, a hideous half-human dragon, Tsung began a
domination of the contest which has lasted for centuries. Today, 500 years
later, the contest begins anew as warriors once again gather to partake in
Mortal Kombat.
××××××××××××××××××
1.3) Kombatants
××××××××××××××××××
1.3-1) Johnny Cage
——————————————————————
STATISTICS
Real Name: John Carlton
Age: 29
Height: 6'1"
Weight: 200 lbs.
Hair: Brown
Eyes: Blue
Legal Status: Citizen of the United States of America.
Known Relatives: Robert Carlton; Father
Rose Carlton; Mother
Rebecca Carlton; Sister
Cindy Ford; Wife (divorced)
Birth Place: Venice, California
Occupation: Actor
PROLOGUE
A martial arts superstar trained by great masters from around the world, Cage
uses his talents on the big screen. He is currently box office champ, starring
in such movies as Dragon Fist and Dragon Fist II, as well as the award winning
Sudden Violence.
MOVES
Green Flame: B,F,LP
Shadow Kick: B,F,LK
Split Punch: LP+BL (males only)
FATALITY
Head Decapitation: F,F,F,HP (c)
1.3-2) Kano
———————————————
STATISTICS
Real Name: Unknown
Age: 35
Height: 6'0"
Weight: 205 lbs.
Hair: Black
Eyes: 1 Brown; Left eye
1 Infra-Red; Right eye (built into metal implant)
Legal Status: Deported from Japan and a wanted criminal in 35
countries.
Known Relatives: None - Was orphaned as a small child by an American
woman in Tokyo.
Birth Place: Unknown
Occupation: Criminal member of the Black Dragon Organization.
PROLOGUE
A mercenary, thug, extortionist, thief - Kano lives a life of crime and
injustice. He is a devoted member of the Black Dragon, a dangerous group of
cut-throat madmen feared and respected throughout all of crime's inner circles.
MOVES
Knife Toss: {BL},B,F
Cannonball: 360f - BL can be held to hold position during spin.
For example: {BL},360f...[BL]
FATALITY
Heart Disembowel: QCF,LP (c)
1.3-3) Raiden
—————————————————
STATISTICS
Age: Eternal
Height: 7'0"
Weight: 350 lbs.
Hair: Unknown
Eyes: White
Legal Status: Mystic - Does not apply.
Known Relatives: None
Birth Place: Unknown
Occupation: Warrior
PROLOGUE
The name Raiden is actually that of a deity known as the Thunder God. It is
rumored he received a personal invitation by Shang Tsung himself and took the
form of a human to compete in the tournament.
MOVES
Lightning Bolt: HCF,LP
Torpedo Push: B,B,F
Teleport: D,U
FATALITY
Electrocution: F,B,B,B,HP (s)
1.3-4) Liu Kang
———————————————————
STATISTICS
Age: 24
Height: 5'10"
Weight: 185 lbs.
Hair: Black
Eyes: Brown
Legal Status: Citizen of the Peoples Republic of China.
Known Relatives: Lee Kang; Father (deceased)
Lin Kang; Mother (deceased)
Chow Kang; Brother (whereabouts unknown)
Birth Place: Honan Province, China
Occupation: Shaolin Monk,
Fisherman
PROLOGUE
Once a member of the super secret White Lotus Society, Liu Kang left the
organization in order to represent Shaolin temples in the tournament. Kang is
strong in his beliefs and despises Shang Tsung.
MOVES
Flying Kick: F,F,HK
Fireball: F,F,HP
FATALITY
Spin Kick: 360f (a)
1.3-5) Sub-Zero
———————————————————
STATISTICS
Real Name: Unknown
Age: Early 30s
Height: 6'0" (estimated)
Weight: 200-210 lbs.
Hair: Unknown
Eyes: Brown
Legal Status: None - However, he resides somewhere in China.
Known Relatives: Unknown
Birth Place: Unknown
Occupation: Life long member of Lin Kuei, a rare clan of
Chinese ninja-type assassins.
PROLOGUE
The actual name or identity of this warrior is unknown. However, based on the
markings of his uniform, it is believed he belongs to the Lin Kuei, a legendary
clan of Chinese Ninja.
MOVES
Ice Blast: QCF,LP
Slide: B+LP+BL+LK
FATALITY
Spine Rip: F,D,F,HP (c)
1.3-6) Scorpion
———————————————————
STATISTICS
Real Name: Unknown
Age: 32
Height: 6'2"
Weight: 210 lbs.
Hair: Unknown
Eyes: Varies
Legal Status: Scorpion is a reincarnated spectre and has no legal
status.
Known Relatives: Wife and child in former life.
Birth Place: In former life - Unknown
As Scorpion - Unknown
Occupation: In former life - Unknown
As Scorpion - Ninja Warrior
PROLOGUE
Like Sub-Zero, Scorpion's true name and origin are not known. He has show from
time to time distrust and hatred towards Sub-Zero. Between ninjas, this is
usually a sign of opposing clans.
MOVES
Harpoon: B,B,LP
Teleport Punch: HCB,HP
FATALITY
Toasty!: U,U (s)
1.3-7) Sonya
————————————————
STATISTICS
Real Name: Lt. Sonya Blade
Age: 26
Height: 5'10"
Weight: 140 lbs.
Hair: Blonde
Eyes: Blue
Legal Status: Citizen of the United States of America.
Known Relatives: Maj. Herman Blade; Father
Erica Blade; Mother
Daniel Blade; Twin Brother (deceased)
Birth Place: Austin, Texas
Occupation: Lieutenant in the U.S. Army, member of a para-military
force.
PROLOGUE
Sonya is a member of a top U.S. Special Forces unit. Her team was hot on the
trail of Kano's Black Dragon organization. They followed them to an uncharted
island where they were ambushed by Shang Tsung's personal army.
MOVES
Energy Ring: B,B,LP
Leg Grab: D+LP+BL+LK
Square Wave Punch: F,B,HP
FATALITY
Kiss of Death: F,F,B,B,BL (a)
1.3-8) Goro
———————————————
STATISTICS
Age: 2000
Height: 8'2"
Weight: 550 lbs.
Hair: Black
Eyes: Red
Legal Status: Earth - None
Outworld - Prince of Kuatan
Known Relatives: King Gorbak; Father
Queen Mai; Mother
Goro also has a brother (deceased) and 7 wives.
Birth Place: Kuatan, 4th astral plane of Shokan, realm of the Outworld.
Occupation: Prince of Kuatan, ruler supreme of Shokan's armies.
GORO LIVES...
A 2000 year old half-human dragon, Goro remains undefeated for the past 500
years. He won the title of Grand Champion by defeating Kung Lao, a Shaolin
fighting monk. It was during this period that the tournament fell into Shang
Tsung's hands and was corrupted. Goro possesses both massive strength and great
agility. None who have fought him have reported any weaknesses. In fact, none
who have opposed him have survived!
1.3-9) Shang Tsung
——————————————————————
STATISTICS
Age: 1000+
Height: Unknown
Weight: Unknown
Hair: Gray
Eyes: White
Legal Status: Earth - None
Outworld - Unknown
Known Relatives: Unknown
Birth Place: Outworld
Occupation: Commands Kahn's armies and attempting to over
throw the balance of Earth's furies.
1.3-10) Reptile
———————————————————
STATISTICS
Age: Unknown
Height: Unknown
Weight: Unknown
Hair: None
Eyes: Red
Legal Status: Unknown
Known Relatives: Unknown
Birth Place: Unknown
Occupation: Personal protector of Shang Tsung.
××××××××××××××
1.4) Combos
××××××××××××××
• Johnny Cage
2-hit: JK,Shadow Kick (co)
2-hit: JK,LK/HK/LP/HP (corner)
3-hit: JK,HP/LP,Shadow Kick (corner)
3-hit: JK,HP/LP,Green Flame (corner)
• Kano
2-hit: JK,Cannonball (co)
2-hit: JK,LK/HK/LP/HP (corner)
3-hit: JK,LP/HP,Cannonball (corner)
• Raiden
2-hit: JK,Torpedo Push (co)
2-hit: JK,LK/HK/LP/HP (corner)
2-hit: JK,Lightning Bolt (corner)
3-hit: JK,LP/HP,Torpedo Push (corner)
3-hit: JK,LP/HP,Lightning Bolt (corner)
• Liu Kang
2-hit: JK,Flying Kick
2-hit: JK (ia+ak),Flying Kick
2-hit: Fireball (ak),Flying Kick
2-hit: JK,LK/HK/LP/HP (corner)
3-hit: JK,JK,Flying Kick
• Sub-Zero
2-hit: JK,LK/HK/LP/HP (corner)
2-hit: JK,Slide (co)
3-hit: JK,LP/HP,Slide (corner)
• Scorpion
2-hit: JK,JK
2-hit: JK,LK/HK/LP/HP (corner)
3-hit (50%): JK,Harpoon,Uppercut
• Sonya
2-hit: JK,Energy Ring (co)
2-hit: JK,Leg Grab (co)
2-hit: JK,LK/HK/LP/HP (corner)
××××××××××××××××××
1.5) Strategies
××××××××××××××××××
1.5-1) Defeating Goro
—————————————————————————
1.5-2) Defeating Shang Tsung
————————————————————————————————
1.5-3) Defeating Reptile
————————————————————————————
×××××××××××××××××××××
1.6) Tips & Tricks
×××××××××××××××××××××
1.6-1) Fight Reptile
————————————————————————
Reptile possesses the powers and fatalities of both Scorpion and Sub-Zero. If
you defeat him, you will receive 10,000,000 points (1,000,000 on the Genesis
version). To fight Reptile, you must be on The Pit stage. Before the round
begins, a silhouette must fly past the moon. This means you have an opportunity
to fight Reptile. You then must defeat your opponent with a Double Flawless
without the use of Block for two consecutive rounds, then finish your opponent
with a fatality (excluding the stage fatality, with the exception of Liu Kang's
two-for-one). This only works on a single player game. If you have done
everything correctly, you will receive this message...
YOU HAVE FOUND ME
NOW PROVE YOURSELF !!
1.6-2) Test Your Might
——————————————————————————
Rapidly tap LP+LK to raise the yellow strength meter. Once the meter is above
the red line, press Block to break. In the following order, you must break
Wood, Stone, Steel, Ruby, and Diamond. The bonus round appears after every 3
fights. It will take approximately 15 battles to reach the 5th level. If you
lose and fail to continue, you will start on the 1st level on the next Test
Your Might challenge. If you reach the 5th level, you will be challenged with
the 5th level until you lose a battle and fail to continue.
Point value for each level:
LEVEL POINTS
Wood 100,000
Stone 200,000
Steel 500,000
Ruby 1,000,000
Diamond 2,000,000
1.6-3) The Pit
——————————————————
The Pit stage is a fatality within itself. After defeating your opponent,
finish him/her with an uppercut. This will send them plunging into The Pit's
bottom, meeting a gruesome demise.
×××××××××××××××××××××××
1.7) Version History
×××××××××××××××××××××××
• Proto 4.0 (Information on this version is unknown nor confirmed by me.)
Released July 12th, 1992
• Proto 9.0 (This version is similar to version 1.0)
Released July 28th, 1992
* Goro is hard to knock down.
* No "darkened" character on Mirror Matches.
* Multiple uppercut juggle in corner glitch.
• Version 1.0
Released August 9th, 1992
* Liu Kang has an uppercut & Flying Kick combo.
* On a two player game, both players cannot choose the same fighter.
* Johnny Cage is "darkened" in game credits.
• Version 2.0
Released August 18th, 1992
* Merchandise promotion added (for comic, etc.).
* Both players can choose the same character.
* New Shang Tsung death animation.
* More blood added.
• Version 3.0
Released August 31st, 1992
* Computer AI increased.
* Reptile added.
• Version 4.0
Released September 28th, 1992
* Goro's theme plays during all of 3rd endurance round.
* Sonya can now fight Reptile.
* Reptile clues added:
- I AM REPTILE, FIND ME!
- YOU MUST FIND ME TO BEAT ME
- ALONE IS HOW YOU WILL FIND ME
- LOOK TO LA LUNA
- 10,000,000 IF YOU DESTROY ME
- TIP EHT FO MOTTOB
- PERFECTION IS THE KEY
- FATALITY IS THE KEY
- YOU CANNOT MATCH MY SPEED
- BLOCKING WILL GET YOU NOWHERE
• Version 4.0 (T-Unit)
Released February 11th, 1993
* Hardware change (T-Unit).
* "ERMACS" removed from Game Audits.
• Version 5.0 (T-Unit)
Released March 19th, 1993
* Minor bug fixes.
* No points bonus for The Pit fatality.
×××××××××××××××××××××××
1.8) Bugs & Glitches
×××××××××××××××××××××××
——— FATALITY GLITCHES ———
There are several Fatality glitches found in MK, most notably Cage's double
head decapitation (triple on occasion). To do this is not an easy task and
doesn't work every time, but the trick is to tap F+HP very quickly (as in
lightning fast) after performing his Fatality (F,F,F,HP). If done correctly,
Cage will go into a second fatality pose and knock off a second head. I've
never successfully knocked off a third head, but more than one source say it is
possible. Cage has also been known to miss on the first and/or second head
decapitation. You may also substitute a second head decapitation with a Split
Punch or Shadow Kick.
Other glitches include Liu Kang (see below) and Johnny Cage missing their
opponents completely if their Fatality is executed while the opponent is prone,
whether on the ground or in the air. For the rest of the kombatants, the
animation after the opponent is hit will be exactly the same as that of a
normally executed Fatality, yet the bodies suddenly appear standing up. All
misses will still register as a Fatality and you will still receive the 100,000
points bonus. Liu Kang has one more glitch that's also worth noting - If the
Fatality is performed more than half a screen away, Kang will miss completely,
making the opponent subject to one of the following:
1. Immediately perform the fatality again, resulting to a second somersault
without pause and an uppercut.
2. Execute a Flying Kick or sweep on the opponent, and then...
a.) Sweep fallen opponent back up and down repeatedly.
b.) Jump back, perform fatality again and let fatality time expire.
c.) Execute three Fireballs then perform fatality again.
d.) Execute four Fireballs then execute the Flying Kick.
e.) Four Fireballs, perform fatality again or substitute the fatality
with a fifth fireball.
Last but not least, it is possible to perform a Fatality while the opponent
is still lying on the ground. To do this, finish off your opponent's life bar
using a move with little recovery time such as a throw, sweep or jump kick,
then quickly perform the Fatality. If timed correctly, the opponent will be
lying on the ground while your fighter performs their Fatality.
——— BOSS GLITCHES ———
What: Goro becomes "frozen" and doesn't move.
Who: Scorpion vs. Goro
How: Perform Scorpion's Teleport Punch immediately followed by his
Harpoon. If Goro blocks the Harpoon, he'll often be frozen in
his blocking stance. At this point you can either sweep him to
death or hit him with anything else to unfreeze him.
××××××××××××××××××××××××
1.9) Rumors & Tidbits
××××××××××××××××××××××××
This section is devoted to well-known rumors that were never proven to be true,
or false for that matter, complete with backgrounds and methods that have been
tossed around the internet.
——— ERMAC ———
Possibly the biggest MK rumor of them all - Ermac, a red ninja, was discovered
by Tony Casey, also responsible for the only existing proof of Ermac, a
Polaroid which was posted in the October, 1993 issue of Electronic Gaming
Monthly (page 98). The name Ermac is short for "Error Macro", according to Ed
Boon, and is the result of the machine having some kind of error. In the
Game Audits located in the Test Menu, "ERMACS" is listed below "REPTILE
BATTLES". However, it was removed on the T-Unit releases, which could explain
the board switch (no more "Error Macros"). Ermac has also been known to be a
red version of Scorpion, with "SCORPION" in the life bar. Below are two methods
that have circulated the internet, though never proven to be true (or false).
Method #1:
1.) Must find and fight Reptile.
2.) Must be on second Warrior Shrine.
3.) Do not use block.
4.) A Flawless Victory must be obtained using only punches OR kicks.
5.) At least one combo must be executed.
6.) A Fatality is not required, but must not be performed by Scorpion
or Sonya.
7.) Must knock opponent perfectly within the oval on the floor of the
Warrior Shrine.
Method #2:
1.) Must have machine's difficulty set on 5 (Very Hard).
2.) Must be on Warrior Shrine.
3.) Must get Double Flawless Victory using punches only.
4.) When the screen reads "FINISH HIM/HER!", you must knock your opponent
under their statue.
——— SECOND FATALITIES ———
According to some sources, the game has animation capability for three
additional fatalities, though these three cannot be used in any current version
of Mortal Kombat. Do to time constraints, these three fatalities were not
implemented:
CAGE - A Shadow Kick resulting to the player being hurdled across the playing
field and smashing against the opposite wall. No extensive blood.
GORO - Goro crushes your head, complete with a loud popping sound. Blood
splatters as in Raiden's fatality.
TSUNG - Tsung pulls out his sword and decapitates your head. This was
apparently the original reason head popping was used for, and
the reason that Tsung has a sword by his side.
——— MISCELLANEOUS ———
Rumors that are absolutely false:
- Fighting guards or dragons
- Playing as Tsung or Goro
- Playing as Reptile or Ermac
TIDBIT: Mortal Kombat is the only MK game to use a points system, excluding
Mortal Kombat Mythologies: Sub-Zero/Special Forces; Both made use of
experience points and were never released in arcades.
TIDBIT: The MK T-Unit was an official Midway game board. Basically, Midway
came out with a better piece of hardware (the T-Unit motherboard)
which is what NBA Jam and MKII run on. Toward the end of the MK
hardware run, they switched to this motherboard. If you look at it,
it looks just like an NBA Jam board, but with MK ROMs on it. The
version of the game (program ROMs) are at UG12 and UJ12 as opposed
to U89 and U105 on the older version. The version ROMs for the T-Unit
won't work on the older MK board, so you would have to have a T-Unit
to run 5.0.
Additionally, MK 4.0 was released for the T-Unit board, however, it
had bugs in it. Because of this, Midway released version 5.0 for the
T-Unit which was basically just a bug fix release.
××××××××××××××××××××××
1.10) Scoring Table
××××××××××××××××××××××
FIGHTING
Low Punch 500
High Punch 500
Death Punch 500
Crouched Kick 500
Defensive Kick 1000
Flying Punch 1000
Sweep 1000
Head Blow 2000
High Kick 2000
Jump Kick 2000
Low Kick 2000
Roundhouse 2000
Uppercut 2000
Throw 5000
Knee 5000
SPECIAL
Time Bonus Seconds left on timer x 1000
Strength Not available
Fatality 100,000
Flawless Victory 200,000
Double Flawless 500,000
Defeat Reptile 10,000,000
TEST YOUR MIGHT
Wood 100,000
Stone 200,000
Steel 500,000
Ruby 1,000,000
Diamond 2,000,000
JOHNNY CAGE
Green Flame 2000
Shadow Kick 5000
Split Punch 5000
RAIDEN
Lightning Bolt 2000
Torpedo Push 5000
KANO
Knife Toss 2000
Cannonball 5000
LIU KANG
Fireball 2000
Flying Kick 2000
SCORPION
Harpoon 2000
Teleport Punch 2000
SUB-ZERO
Slide 1000
SONYA
Ring Toss 2000
Leg Grab 2000 (grab)
5000 (slam)
××××××××××××××××××××××××
1.11) Quick Reference
××××××××××××××××××××××××
• Johnny Cage
F,F,F,HP (c)
• Kano
HCF,LP (c)
• Raiden
F,B,B,B,HP (c)
• Liu Kang
360f (a)
• Sub-Zero
F,D,F,HP (c)
• Scorpion
U,U (s)
• Sonya
F,F,B,B,BL (a)
××××××××××××××××××
1.12) Test Menu
××××××××××××××××××
×××××××××××××××××
1.13) Epilogue
×××××××××××××××××
• Johnny Cage
Through the battles and life or death situations faced during the
tournament, Johnny Cage learns the true importance of his fighting skills.
He also realizes the full potential of the tournament. He returns to
Hollywood after defending his new title as Grand Champion. Cage goes on to
film Mortal Kombat: The Movie and its many successful sequels.
• Kano
With the defeat of Goro and Shang Tsung, Kano will bring his own brand of
treachery to the tournament. His Black Dragon organization forms a monopoly
over the contest that brings shame and torment to all those involved. Their
reign will end in anarchy and death. It will result in the final dismantling
of the tournament and the battle of the Sans.
• Raiden
Raiden's victory comes as no surprise to him. He was never impressed by
Shang Tsung's inferior sorcery, Goro's brute force, or the challenge of the
other contestants. He quickly becomes bored with his mortal competition and
soon invites other gods to participate in the contest. The ensuing battles
rage on for years. And the wars result in our world's final destruction.
Have a nice day
• Liu Kang
After defeating mighty Goro and putting an end to Shang Tsung's rule over
the tournament, Kang is able to return the contest to its rightful hosts -
the Shaolin Temples. Kang's heroics will always be remembered. He will
continue the traditions of the Shaolin Temples and restore the true pride
and respect of this once great tournament.
• Sub-Zero
After receiving the title of Grand Champion, Sub-Zero disappears back into
the shadows from which he came. His only goal in the tournament was the
assassination of Shang Tsung. He was paid a large some of money by one of
Tsung's wealthy enemies. With his mission accomplished, Sub-Zero will
collect his fortune and retire from his dangerous profession.
• Scorpion
Marked for death years ago by the Lin Kuei, Scorpion was murdered by Sub-
Zero. He left behind a wife and child in his former life but was allowed to
return and avenge his death. Even with Scorpion's triumph in the tournament
and new title as Grand Champion, the price he paid was high. He can never
again know his family and must exist forever with his secret curse.
• Sonya
Captured by Shang Tsung, Sonya's Special Forces unit was taken hostage -
their only hope was the tournament. Shang Tsung promised to release the
entire team only if Sonya could win the contest. Her victory not only
released her unit - but also put an end to the Black Dragon and Shang
Tsung's powerful grip on the trounament.
×××××××××××××××××××××
1.14) Game Credits
×××××××××××××××××××××
MORTAL KOMBAT CAST OF CHARACTERS:
Daniel Pesina as Johnny Cage
Richard Divizio as Kano
Carlos Pesina as Raiden
Ho Sung Pak as Liu Kang
Daniel Pesina as Scorpion
Daniel Pesina as Sub-Zero
Elizabeth Malecki as Sonya
Goro Character Design By:
John Tobias
Stop Motion Miniature By:
Curt Chiarelli
Ho Sung Pak as Shang Tsung
MORTAL KOMBAT DESIGN TEAM:
Design and Software:
Ed Boon
Design and Graphics:
John Tobias
Music and Sounds:
Dan Forden
Background Graphics:
John Vogel
Executive Producers:
Neil Nicastro
Ken Fedesna
Senior Hardware Technician:
Sheridan Oursler
Cabinet Design:
Ray Czajka
Special Thanks To:
Warren Davis
Pat Cox
Cary Mednick
Alison Quant
George Petro
Jim Greene
Paul Neimeyer
Pam Erikson
Mark Penacho
Jack Haeger
Jon Hey
Jamie Rivett
Bill Dabelstein
Scott Slomiany
John Newcomer
Sal Divita
Roger Sharpe
Joshua Sharpe
Zachary Sharpe
Paul Heitsch
Eddie Ferrier
Jeff Johnson
Raymond Gay
Tony Goskie
John McCaffer
Peg Burr
_______________________________________________________________________________
CHAPTER 2: MORTAL KOMBAT (SNES)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
[SNES]
××××××××××××××××
2.1) Controls
××××××××××××××××
> Configuration (default)
BL BL
\ /
( L ) ( R )
HK
_ / LK
_| |_ SL ST (X) /
|_ o _| | | (Y) (A)
|_| .` .` / (B)
HP /
LP
××××××××××××××××
2.2) Prologue
××××××××××××××××
For ages it was a tournament of honor and glory. Noble warriors from around the
world we invited to take part, each seeking to win the title of Grand Champion.
But that was a long time ago... Before the tournament was corrupted by the evil
demon Shang Tsung, a warrior who took not only the lives of his opponents, but
their very souls...
With the aid of his pupil, Goro, a hideous half-human dragon, Tsung began a
domination of the contest which has lasted for centuries. Today, 500 years
later, the contest begins anew as warriors once again gather to partake in
Mortal Kombat.
Let The Tournament Begin!
××××××××××××××××××
2.3) Kombatants
××××××××××××××××××
2.3-1) Johnny Cage
——————————————————————
STATISTICS
Real Name: John Carlton
Age: 29
Height: 6'1"
Weight: 200 lbs.
Hair: Brown
Eyes: Blue
Legal Status: Citizen of the United States of America.
Known Relatives: Robert Carlton; Father
Rose Carlton; Mother
Rebecca Carlton; Sister
Cindy Ford; Wife (divorced)
Birth Place: Venice, California
Occupation: Actor
PROLOGUE
A martial arts superstar trained by great masters from around the world, Cage
uses his talents on the big screen. He is currently box office champ, starring
in such movies as Dragon Fist and Dragon Fist II, as well as the award winning
Sudden Violence.
MOVES
Green Flame: B,F,(B)
Shadow Kick: B,F,(A)
Split Punch: (B)+(L)/(R) (males only)
FINISHING MOVE
Leg Penetration: F,F,F,(Y) (c)
2.3-2) Kano
———————————————
STATISTICS
Real Name: Unknown
Age: 35
Height: 6'0"
Weight: 205 lbs.
Hair: Black
Eyes: 1 Brown; Left eye
1 Infra-Red; Right eye (built into metal implant)
Legal Status: Deported from Japan and a wanted criminal in 35
countries.
Known Relatives: None - Was orphaned as a small child by an American
woman in Tokyo.
Birth Place: Unknown
Occupation: Criminal member of the Black Dragon Organization.
PROLOGUE
A mercenary, thug, extortionist, thief - Kano lives a life of crime and
injustice. He is a devoted member of the Black Dragon, a dangerous group of
cut-throat madmen feared and respected throughout all of crime's inner circles.
MOVES
Knife Toss: {L}/{R},B,F
Cannonball: 360f - (L)/(R) can be held to hold position during
spin. For example: {BL},360f...[BL]
FINISHING MOVE
Torso Penetration: QCF,(B) (c)
2.3-3) Rayden
—————————————————
STATISTICS
Age: Eternal
Height: 7'0"
Weight: 350 lbs.
Hair: Unknown
Eyes: White
Legal Status: Mystic - Does not apply.
Known Relatives: None
Birth Place: Unknown
Occupation: Warrior
PROLOGUE
The name Rayden is actually that of a deity known as the Thunder God. It is
rumored he received a personal invitation by Shang Tsung himself and took the
form of a human to compete in the tournament.
MOVES
Lightning Bolt: HCF,(B)
Torpedo Push: B,B,F
Teleport: D,U
FINISHING MOVE
Electrocution: F,B,B,B,(Y) (c)
2.3-4) Liu Kang
———————————————————
STATISTICS
Age: 24
Height: 5'10"
Weight: 185 lbs.
Hair: Black
Eyes: Brown
Legal Status: Citizen of the Peoples Republic of China.
Known Relatives: Lee Kang; Father (deceased)
Lin Kang; Mother (deceased)
Chow Kang; Brother (whereabouts unknown)
Birth Place: Honan Province, China
Occupation: Shaolin Monk,
Fisherman
PROLOGUE
Once a member of the super secret White Lotus Society, Liu Kang left the
organization in order to represent Shaolin temples in the tournament. Kang is
strong in his beliefs and despises Shang Tsung.
MOVES
Flying Kick: F,F,(X)
Fireball: F,F,(Y)
FINISHING MOVE
Spin Kick: 360f (a)
2.3-5) Sub-Zero
———————————————————
STATISTICS
Real Name: Unknown
Age: Early 30s
Height: 6'0" (estimated)
Weight: 200-210 lbs.
Hair: Unknown
Eyes: Brown
Legal Status: None - However, he resides somewhere in China.
Known Relatives: Unknown
Birth Place: Unknown
Occupation: Life long member of Lin Kuei, a rare clan of
Chinese ninja-type assassins.
PROLOGUE
The actual name or identity of this warrior is unknown. However, based on the
markings of his uniform, it is believed he belongs to the Lin Kuei, a legendary
clan of Chinese Ninja.
MOVES
Ice Blast: QCF,(B)
Slide: B+(B)+(L)/(R)+(A)
FINISHING MOVE
Deep Freeze: F,D,F,(Y) (c)
2.3-6) Scorpion
———————————————————
STATISTICS
Real Name: Unknown
Age: 32
Height: 6'2"
Weight: 210 lbs.
Hair: Unknown
Eyes: Varies
Legal Status: Scorpion is a reincarnated spectre and has no legal
status.
Known Relatives: Wife and child in former life.
Birth Place: In former life - Unknown
As Scorpion - Unknown
Occupation: In former life - Unknown
As Scorpion - Ninja Warrior
PROLOGUE
Like Sub-Zero, Scorpion's true name and origin are not known. He has show from
time to time distrust and hatred towards Sub-Zero. Between ninjas, this is
usually a sign of opposing clans.
MOVES
Harpoon: B,B,(B)
Teleport Punch: HCB,(Y)
FINISHING MOVE
Toasty!: U,U (s)
2.3-7) Sonya
————————————————
STATISTICS
Real Name: Lt. Sonya Blade
Age: 26
Height: 5'10"
Weight: 140 lbs.
Hair: Blonde
Eyes: Blue
Legal Status: Citizen of the United States of America.
Known Relatives: Maj. Herman Blade; Father
Erica Blade; Mother
Daniel Blade; Twin Brother (deceased)
Birth Place: Austin, Texas
Occupation: Lieutenant in the U.S. Army, member of a para-military
force.
PROLOGUE
Sonya is a member of a top U.S. Special Forces unit. Her team was hot on the
trail of Kano's Black Dragon organization. They followed them to an uncharted
island where they were ambushed by Shang Tsung's personal army.
MOVES
Energy Ring: B,B,(B)
Leg Grab: D+(B)+(L)/(R)+(A)
Square Wave Punch: F,B,(Y)
FINISHING MOVE
Kiss of Death: F,F,B,B,(L)/(R) (a)
2.3-8) Goro
———————————————
STATISTICS
Age: 2000
Height: 8'2"
Weight: 550 lbs.
Hair: Black
Eyes: Red
Legal Status: Earth - None
Outworld - Prince of Kuatan
Known Relatives: King Gorbak; Father
Queen Mai; Mother
Goro also has a brother (deceased) and 7 wives.
Birth Place: Kuatan, 4th astral plane of Shokan, realm of the Outworld.
Occupation: Prince of Kuatan, ruler supreme of Shokan's armies.
GORO LIVES...
A 2000 year old half-human dragon, Goro remains undefeated for the past 500
years. He won the title of Grand Champion by defeating Kung Lao, a Shaolin
fighting monk. It was during this period that the tournament fell into Shang
Tsung's hands and was corrupted. Goro possesses both massive strength and great
agility. None who have fought him have reported any weaknesses. In fact, none
who have opposed him have survived!
2.3-9) Shang Tsung
——————————————————————
STATISTICS
Age: 10,000
Height: Unknown
Weight: Unknown
Hair: Gray
Eyes: White
Legal Status: Earth - None
Outworld - Unknown
Known Relatives: Unknown
Birth Place: Outworld
Occupation: Commands Kahn's armies and attempting to over
throw the balance of Earth's furies.
2.3-10) Reptile
———————————————————
STATISTICS
Age: Unknown
Height: Unknown
Weight: Unknown
Hair: None
Eyes: Red
Legal Status: Unknown
Known Relatives: Unknown
Birth Place: Unknown
Occupation: Personal protector of Shang Tsung.
××××××××××××××
2.4) Combos
××××××××××××××
××××××××××××××××××
2.5) Strategies
××××××××××××××××××
2.5-1) Defeating Goro
—————————————————————————
2.5-2) Defeating Shang Tsung
————————————————————————————————
2.5-3) Defeating Reptile
————————————————————————————
××××××××××××××××××××××××××××
2.6) Tips, Tricks & Codes
××××××××××××××××××××××××××××
2.6-1) Fight Reptile
————————————————————————
Reptile possesses the powers and finishing moves of both Scorpion and Sub-Zero.
If you defeat him, you will receive 10,000,000 points. To fight Reptile, you
must be on The Pit stage. Unlike the arcade version, a silhouette passing the
moon is not required. Simply defeat your opponent with a Double Flawless
without the use of Block for two consecutive rounds, then finish your opponent
with a finishing move (excluding The Pit, with the exception of Liu Kang's two-
for- one). This only works on a single player game. If you have done everything
correctly, you will receive this message...
YOU HAVE FOUND ME
NOW PROVE YOURSELF !!
2.6-2) Test Your Might
——————————————————————————
Rapidly tap (B)+(A) to raise the yellow strength meter. Once the meter is above
the red line, press (L)/(R) to break. In the following order, you must break
Wood, Stone, Steel, Ruby, and Diamond. The bonus round appears after every 3
fights. It will take approximately 15 battles to reach the 5th level. If you
lose and fail to continue, you will start on the 1st level on the next Test
Your Might challenge. If you reach the 5th level, you will be challenged with
the 5th level until you lose a battle and fail to continue.
Point value for each level:
LEVEL POINTS
Wood 100,000
Stone 200,000
Steel 500,000
Ruby 1,000,000
Diamond 2,000,000
2.6-3) The Pit
——————————————————
The Pit stage is a fatality within itself. After defeating your opponent,
finish him/her with an uppercut. This will send them plunging into The Pit's
bottom, meeting a gruesome demise. You will receive the finishing bonus of
100,000 points.
2.6-4) Game Genie
—————————————————————
• Blood
Okay red blood ................................................ BDB4-DDO7
Good red blood ................................................ DDB4-DDO7 + DDB4-DFA7
Great red blood ............................................... BDB4-DDO7 + BDB4-DFA7
Best red blood ................................................ CDB4-DD07 + BDB4-DFA7
Light blue blood .............................................. EEB4-DDO7 + EEB4-DFA7
Pink blood .................................................... EDB4-DDO7 + DDB4-DFA7
Green-brown blood ............................................. EEB4-EEO7 + EEB4-DFA7
Green blood ................................................... BEB4-DDO7
White-ish blood ............................................... EEB4-DFA7
Purple blood .................................................. EDB4-DD07
Grayish blood ................................................. 11B4-DD07
Light blue blood .............................................. EEB4-DD07
Neon green blood .............................................. 67B4-DD07
Orange blood .................................................. D9B4-DD07 + D9B4-DFA7
Super neon green blood ........................................ D7B4-DD07 + D7B4-DFA7
Deep, dark purple blood ....................................... D4B4-DD07 + D4B4-DFA7
Red & green blood ............................................. BDB4-DD07 + D7B4-DFA7
Purple & green blood .......................................... 56B4-DD07 + D7B4-DFA7
Pea green/brown blood ......................................... D4B4-DD07 + D4B4-DFA7
White, and a little blue, blood ............................... 55B4-DD07 + 55B4-DFA7
Glitchy blood/fatalities ...................................... 3D2C-C707
• Power
First strike of any kind wins round, if not blocked ........... DDBC-370F
In a 2 player game, all strikes do minimal damage [1] ......... DDBF-1FA4
Can't move handicap to the right .............................. DD81-404F
Can only move handicap right once ............................. DF81-404F
Can only move handicap right twice ............................ D481-404F
Can only move handicap right 3 times .......................... D781-404F
Can only move handicap right 4 times .......................... D081-404F
Can move handicap right 6 times ............................... D181-404F
Can move handicap right 7 times ............................... D581-404F
Can move handicap right 8 times ............................... D681-404F
Can move handicap right 9 times ............................... DB81-404F
Can move handicap right 10 times .............................. DC81-4O4F
Can move handicap right 11 times .............................. D881-404F
Moves do more damage in 2 player game [1] ..................... EEBF-1FA4
First person to score 2 hits wins the round ................... 99BC-370F
[1] = Do not modify handicap for either player.
• Fighting
Always fight Johnny Cage ...................................... CBBA-394F + E5BA-391F
Always fight Johnny Cage (alt) ................................ CBBA-311F
Always fight Kano ............................................. CBBA-394F + DFBA-391F
Always fight Rayden ........................................... CBBA-394F + D4BA-391F
Always fight Liu Kang ......................................... CBBA-394F + D7BA-391F
Always fight Scorpion ......................................... CBBA-394F + DOBA-391F
Always fight Sub-Zero ......................................... CBBA-394F + D9BA-391F
Always fight Sonya ............................................ CBBA-394F + D1BA-391F
Always fight Goro ............................................. CBBA-394F + D3BA-391F
Fight Johnny Cage in The Pit after 1st match .................. CB6A-44AF + E5BA-391F
Fight Kano 1st match, then fight Cage in The Pit .............. CB6A-44AF + D5DA-391F
Only fight Johnny Cage in Goro's Lair ......................... E861-14DD
Fight Goro every match [1] .................................... CBBA-394F + D5BA-391F
Weird Shang code .............................................. OBBA-394F + E5BA-391F
Fight Reptile [2] ............................................. 6D67-3FOD
Fight Reptile [3] ............................................. 6D67-1F0D
Always fight 1st opponent on Battle Plan ...................... C2BA-394F
[1] = Turn Game Genie off before Shang Tsung. Do not use Kano's or Cage's
finishing moves.
[2] = Fight Reptile on any stage with a Double Flawless and finishing bonus.
[3] = Fight Reptile on any stage with a Double Flawless
• Stage
Always fight in the Courtyard ................................. DD6A-47AF
Always fight in the Courtyard (alt) ........................... DD6A-47DF
Always fight in the Courtyard (alt) ........................... CB6A-44AF + DD6A-47DF
Always fight in the Courtyard [1] ............................. CB6A-44AF + D56A-47DF
Always fight at the Palace Gates .............................. CB6A-44AF + DF6A-47DF
Always fight at the Warrior Shrine ............................ CB6A-44AF + D46A-47DF
Always fight at the Pit ....................................... CB6A-44AF + D76A-47DF
Always fight in the Pit (alt) ................................. CB6A-44AF + D16A-47DF
Always fight in the Pit (alt) ................................. CB6A-44AF
Always fight in the Throne Room ............................... CB6A-44AF + D06A-47DF
Always fight in Goro's Lair ................................... CB6A-44AF + C96A-47DF
NOTE: Codes do not take affect until 2nd match.
[1] = Always fight in the Courtyard with boss music after the 1st match.
Do not perform fatalities.
• Time
Timer always at 00; infinite time ............................. C9B2-17AF
Timer always at 99; infinite time ............................. EE6E-3DO4
Each round is 199 seconds, timer counts down twice ............ D466-3D04
Each round is 90 seconds ...................................... BF66-3DD4 + DD66-3D04
Each round is 80 seconds ...................................... 6F66-3DD4 + DD66-3D04
Each round is 70 seconds ...................................... 5F66-3DD4 + DD66-3D04
Each round is 60 seconds ...................................... 1F66-3DD4 + DD66-3D04
Each round is 50 seconds ...................................... 9F66-3DD4 + DD66-3D04
Each round is 40 seconds ...................................... 0F66-3DD4 + DD66-3D04
Each round is 30 seconds ...................................... 7F66-3DD4 + DD66-3D04
Each round is 20 seconds ...................................... 4F66-3DD4 + DD66-CDO4
Each round is 10 seconds ...................................... FF66-3DD4 + DD66-3D04
Timer at 0 seconds, instant end of round(s) ................... DD66-3DD4 + DD66-3D04
Start with 9 seconds .......................................... FD66-3DD4 + DD66-3D04
Start with 19 seconds ......................................... 4D66-3DD4 + DD66-3D04
Start with 110 seconds ........................................ 8F66-3DD4 + DD66-3D04
Start with 120 seconds ........................................ AF66-3DD4 + DD66-3D04
Start with 130 seconds ........................................ 2F66-3DD4 + DD66-3D04
Start with 140 seconds ........................................ 3F66-3DD4 + DD66-3D04
Start with 149 seconds ........................................ ED66-3DD4 + DD66-3D04
Start with 150 seconds ........................................ EF66-3DD4 + DD66-3D04
Start with 164 seconds ........................................ EE66-3DD4 + DD66-3D04
Timer ticks down the seconds .................................. E466-3D04
• Battle Plan
Start on match 2 .............................................. DF61-14DD
Start on match 3 .............................................. D461-14DD
Start on match 4 .............................................. D761-14DD
Start on match 5 .............................................. D061-14DD
Start on match 6 .............................................. D961-14DD
Start on Mirror Match ......................................... D161-14DD
Start on Endurance One ........................................ D561-14DD
Start on Endurance Two ........................................ D661-14DD
Start on Endurance Three ...................................... DB61-14DD
Start on match with Goro ...................................... DC61-14DD
Start on match with Shang Tsung ............................... D861-14DD
• Damage
Kano's high punches do no damage .............................. DD20-1914
Kano's low punches do no damage ............................... DD20-15C4
Kano's high kicks do no damage ................................ DD26-1514
Kano's low kicks do no damage ................................. DD2B-19C4
Kano's head blow does no damage ............................... DD21-1044
Kano's knee does no damage .................................... DD29-1934
Kano's crouched kick does no damage ........................... DD26-1944
Kano's uppercut does no damage ................................ DD25-1134
Kano's roundhouse does no damage .............................. DD27-1544
Kano's foot sweep does no damage .............................. DD25-10C4
Kano's flying punch does no damage ............................ DD2C-1144
Kano's cannonball does no damage [1] .......................... ????-????
Kano's knife toss does no damage, close range only ............ DD24-11C4
Cage's high punch does no damage .............................. DD2C-4944
Cage's low punch does no damage ............................... DD2C-4514
Cage's high kick does no damage ............................... DD2B-40C4
Cage's low kick does no damage ................................ DD2B-4134
Cage's head blow does no damage ............................... DD2A-4144
Cage's knee does no damage .................................... DD22-4014
Cage's crouched kick does no damage ........................... DD28-4534
Cage's uppercut does no damage ................................ DD22-41C4
Cage's roundhouse does no damage .............................. DD26-4114
Cage's foot sweep does no damage .............................. DD28-49C4
Cage's flying punch does no damage ............................ DD26-4044
Cage's split punch does no damage ............................. DD29-4544
Cage's shadow kick does no damage ............................. DD20-41C4
Cage's green flame does no damage, close range only ........... DD21-4914
Kang's high punch does no damage .............................. DD23-C034
Kang's low punch does no damage ............................... DD23-C544
Kang's high kick does no damage ............................... DD24-30C4
Kang's low kick does no damage ................................ DD24-3134
Kang's head blow does no damage ............................... DD28-C534
Kang's knee does no damage .................................... DD2E-C914
Kang's crouched kick does no damage ........................... DD2F-3114
Kang's uppercut does no damage ................................ DD2F-3044
Kang's roundhouse does no damage .............................. DD22-C1C4
Kang's foot sweep does no damage .............................. DD2D-3934
Kang's flying punch does no damage ............................ DD27-3514
Kang's flying kick does no damage ............................. DD28-C9C4
Kang's fireball does no damage, close range only .............. DD2A-C144
Sonya's high punch does no damage ............................. DD2F-393F
Sonya's low punch does no damage .............................. DD24-304F
Sonya's high kick does no damage .............................. DD23-C01F
Sonya's low kick does no damage ............................... DD23-C1CF
Sonya's head blow does no damage .............................. DD2E-C03F
Sonya's knee does no damage ................................... DD2E-C54F
Sonya's crouched kick does no damage .......................... DD2D-35CF
Sonya's uppercut does no damage ............................... DD24-311F
Sonya's roundhouse does no damage ............................. DD22-C14F
Sonya's foot sweep does no damage ............................. DD2A-C53F
Sonya's flying punch does no damage ........................... DD27-313F
Sonya's leg grab does no damage ............................... DD20-17A7
Sonya's square wave punch does no damage ...................... DD27-313F
Sonya's energy ring does no damage, close range only .......... DD22-C13F
Rayden's high punch does no damage ............................ DD24-C914
Rayden's low punch does no damage ............................. DD27-C934
Rayden's high kick does no damage ............................. DD2F-C034
Rayden's low kick does no damage .............................. DD2F-C544
Rayden's head blow does no damage ............................. DD29-C0C4
Rayden's knee does no damage .................................. DD29-C134
Rayden's crouched kick does no damage ......................... DD20-C114
Rayden's uppercut does no damage .............................. DD21-C944
Rayden's roundhouse does no damage ............................ DD2D-C1C4
Rayden's foot sweep does no damage ............................ DD20-C044
Rayden's flying punch does no damage .......................... DD2D-C014
Rayden's torpedo push does no damage .......................... DD22-1514
Rayden's lightning bolt does no damage, close range only ...... DD23-19C4
Scorpion, Sub-Zero & Reptile's high punches do no damage ...... DD28-3934
Scorpion, Sub-Zero & Reptile's low punches do no damage ....... DD2A-3044
Scorpion, Sub-Zero & Reptile's high kicks do no damage ........ DD2E-39C4
Scorpion, Sub-Zero & Reptile's low kicks do no damage ......... DD2E-3534
Scorpion, Sub-Zero & Reptile's head blows do no damage ........ DD22-30C4
Scorpion, Sub-Zero & Reptile's knees do no damage ............. DD2A-3114
Scorpion, Sub-Zero & Reptile's crouched kicks do no damage .... DD2F-41C7
Scorpion, Sub-Zero & Reptile's uppercuts do no damage ......... DD2C-35C4
Scorpion, Sub-Zero & Reptile's roundhouses do no damage ....... DD2F-4017
Scorpion, Sub-Zero & Reptile's foot sweeps do no damage ....... DD2D-4147
Scorpion, Sub-Zero & Reptile's flying punches do no damage .... DD23-3944
Sub-Zero & Reptile's ice blasts do no damage .................. DD2C-3914
Sub-Zero & Reptile's slides do no damage ...................... DD25-3144
Scorpion & Reptile's harpoons do no damage .................... DD26-31C4
Scorpion & Reptile's teleports do no damage ................... DD23-3944
NOTE: Replace first 2 letters of code with "EE" to take away all energy.
[1] = If you have this code, please send to skizelli@mortalkombatonline.com
You will be credited.
• Miscellaneous
See your fighter's ending after 1st match ..................... DD68-CFOD
Minor speedup ................................................. DDBE-C1C4
Arcade "Raiden" name .......................................... OBBA-C1C4
Invisible kombatants and status bar ........................... DCCC-176F
Invisible kombatants .......................................... 15CC-176F
Weird ......................................................... CEB6-176F
Scorpion's harpoon is strange [1] ............................. E22C-176F
No "Acclaim" logo until it is hit ............................. 55C1-39C4
Earthquake .................................................... EE65-39C4
Some names are missing from the Battle Plan ................... 00BA-C11F
Weird freezes, etc. ........................................... 7E6C-31C4
No fireballs [2] .............................................. BF68-31C4
Low voice samples ............................................. 5562-6D69
Added sounds [3] .............................................. DDC1-C01F
All right, who cut the cheese? ................................ 55C3-C01F
Cool title screen ............................................. CCCC-4947
Scrambled backgrounds ......................................... BC3A-4947
Messed up battle plan ......................................... 00BA-1144
Shang and Goro are gone from battle plan ...................... 00BA-4144
Your portrait is messed up at the Battle Plan ................. 55BB-C1C4
Messed up characters .......................................... 6662-1937
Jump further forward .......................................... EEB5-3944
Triangles follow Scorpion's harpoon ........................... E22C-176F
Scorpion throws a dart instead of a harpoon ................... 8928-17AF
Your portrait is gone at the Battle Plan ...................... CBBF-394F
No Flawless Victories ......................................... C2B8-3D07
Fight in dark ................................................. DFE7-3D07
Fight in dark (alt) ........................................... 67E7-3D07
Fight in darker surroundings .................................. D1E7-3D07
Fight in total darkness ....................................... D7E7-3D07
Screen doesn't darken after doing a fatality .................. DAE7-3D07
Sky flashes when you do a fatality ............................ D2E7-3D07
Sky dims a little when you do a fatality ...................... D3E7-3D07
Fight on "ice" ................................................ DEB4-3944
Fight on "ice" (alt) .......................................... 6EB4-3944
Fight on "ice" (alt) .......................................... EEB4-3944
Get flawless bonus even if hit ................................ 6DB8-3D67
Must be hit to get flawless bonus ............................. 7DB8-3D67
Status bar flashes after each round ........................... E8B4-3DO7
Test your might after each match [4] .......................... ED6A-47AF
Screen shifts to the left ..................................... E565-3044
Punches, sweeps, and kicks are faster ......................... DDBE-CIC4
Move forward when jumping straight up ......................... EEB1-3944
One uppercut by Liu Kang ends round ........................... E62F-3044
Liu Kang's uppercuts are very weak ............................ D62F-3044
If hit in the air, takes a while to land ...................... D5BA-3044
If hit in the air, hover for a second ......................... 7OBA-3044
If hit in the air, drop super fast ............................ EEBA-3044
Some moves don't hurt you or the computer ..................... EE6A-47AF
Walk backwards really slow .................................... E5B1-3044
Projectile moves fly very short [7] ........................... 6765-3FOD
Throws take away all energy (glitchy) ......................... 56B1-4DAD
Throws take away all energy (good code) ....................... EEB9-4DAD
Throws put you higher ......................................... 56B5-4DAD
Throws disable person ......................................... 56BF-4DAD
Destroy with freeze ........................................... A62C-3914
Throws do no damage ........................................... DDB9-4DAD
Person on the right has a hard time moving left ............... F667-3944
People fight in one spot [5] .................................. F667-31C4
Person on the left can't move right ........................... F667-3144
People always fight right next to each other [5] .............. F667-3114
Disable all moves but throws in a 2 player game ............... 56B3-4DAD
Can trip from anywhere if on the left side [6] ................ ED6A-47DF
Disable low punch ............................................. 6D64-3D67
Scorpion's spear shoots arrowheads ............................ E22C-176F
[1] = Change first letter to get different results.
[2] = Do not perform Sub-Zero's Ice Blast.
[3] = Change first 2 values to as high as 55 to get different results.
[4] = Turn Game Genie OFF to continue game.
[5] = Do not use Scorpion's harpoon.
[6] = Some other moves do no damage.
[7] = Player 1 only. Doesn't affect Scorpion.
• Reptile Code
Play as Reptile ............................................... 656A-47AF
SCORPION (HUMAN) VS. REPTILE (HUMAN)
If you're playing a 2-player game, player 2 can play as Reptile, sort of. Start
a 2-player game and have player 2 choose Scorpion or Sub-Zero as their fighter.
Have player 2 beat up player 1 and don't continue. The next match will then be
against Reptile. Have player 1 join in. Player 1 will automatically start as
Scorpion. When player 2 begins playing, Scorpion or Sub-Zero will be in
Reptile's green uniform and it will say "Reptile" in your life bar. But even
though you look like Reptile, you still can't do both Scorpion's and Sub-
Zero's special moves. You can ONLY perform the special moves and Fatality of
whom you chose. If you choose someone other than Scorpion and Sub-Zero, your
fighter will be a strange green color.
For an added bonus, try the code 676A-47AF. This code has a little glitch, but
still works fine.
REPTILE (CPU) VS. REPTILE (CPU)
This method does not allow you to play as Reptile, but rather watch a VS match
between two Reptiles. On a single player game, start as anyone you want. After
you beat the person from the 1st match you will start another match, this time
against Reptile. You will keep fighting Reptile until you turn off the Game
Genie. If you turn off the Game Genie, you will continue your game as usual. If
you turn the Game Genie back on, you will fight Reptile again after you beat
your opponent. If you lose a match to Reptile and you continue, you will
continue as Scorpion. But if you lose and don't continue, you can watch the
computer play against itself as Reptile vs. Reptile (one says Scorpion). If you
want to start a new game, let the computer beat itself and don't continue. You
will then go to the title screen.
2.6-5) Pro Action Replay
————————————————————————————
• Unformatted
7E197204 Allows player 1 to play as reptile
80816801 Start on Match 2
80816802 Start on Match 3
80816803 Start on Match 4
80816804 Start on Match 5
80816805 Start on Match 6
80816806 Start on Mirror Match
80816807 Start on Endurance 1 match
80816808 Start on Endurance 2 match
80816809 Start on Endurance 3 match
8081680A Start on match with Goro
8081680B Start on match with Shang Tsung
808B8102 Each round is 199 seconds (time counts down twice)
8084CF00 Always fight in the the Courtyard
80905378 All throws do more damage
8095DFA5 Infinite Time
8097AD00 First strike of any kind wins round
80991700 All strikes do minimal damage (all equal to 1 hit point)--2-Player game only
809FB280 Alwys get flawless victory bonus
80D16A82 As Cage Tap back to Start round over
80D16A84 As cage tap back andreturn to choose yourwarrior screen
80D16A8A As Cage Tap Back And he looks at you (Screen may Freeze)
80D16A8F As cage go close and tap back and he'll kiss enemy!
80D16AB1 As cage tap back and you'll do a foot sweep
80D16AB8 As Cage go close to enemy and tap back and strange things happen
80D16ABB As cage tap back and you'll spin in air until enemy hits you
80D16AC4 Pick Cage and during fight keep tapping back to have him fight for you.
80D16AC9 As Cage hold back to cause opponent slo-mo
80D16ACC As Cage, during a fight tap back. He will either yell likeSonya or teleport
like Scorpion. If he teleports hold theopposite way before he hits to keep doing it.
80D16ACE As cage Tap back andYou'll Get a game over
80D16AD1 As Cage, get right beside opponent and tap back to perform Kang's fatality.
80D16AD2 As Cage tap back to cause opponent to runaway and not attack
80D16AD7 As Cage Tap Back To Tele-port
80D16AD9 As Cage Tap Back To throw The Green Flame.
80D16ADF As Cage Tap Back And causeEnemy to act Like hegot hit
80D3CCC1 Do Kang's flying kick and random things happen
80DD4F78 Sonya Blade's Leg Grab does more damage
83EC6031 Both Players are invisible.
9897C4A9 On 1st round fight Shang Tsung. Can perfom a fatality and then see your ending
9897C5A9 Fight as Goro
98B4600B Can make player 1 nearly invincible in 2-player game
98D6CF3C Sonya Blade's Foot Sweep does more damage
98D6D866 Sonya Blade's Roundhouse Kick does more damage
98D6DB4B Sonya Blade's Sonic Rings does more damage--Only at close distance
98D6E154 Sonya Blade's High Kick does more damage
98D6EA51 Sonya Blade's Low Kick does more damage
98D6F33C Sonya Blade's Head Blow does more damage
98D6FC48 Sonya Blade's Knee does more damage
98D70E3C Sonya Blade's Crouched Kick does more damage
98D7171E Sonya Blade's High Punch does more damage
98D7201E Sonya Blade's Low Punch does more damage
98D72978 Sonya Blade's Uppercut does more damage
98D73B4B Sonya Blade's Flying Punch does more damage
98D76421 Cage's uppercut can hit from anywhere and worth 25 billon
points and does little damage
98D76441 Cage's uppercut worth 2 millon and knocks them across the screen
98D76821 Cage's fireball worth 25 billon pioints when it hits
98D84A5A Johnny Cage's Shadow Kick does more damage
98D85C66 Johnny Cage's Split Punch does more damage
98D8654B Johnny Cage's Fireball does more damage-- Only at close distance
98D8804B Johnny Cage's Flying Punch does more damage
98D88960 Johnny Cage's Roundhouse Kick does more damage
98D89248 Johnny Cage's High Kick does more damage
98D89B42 Johnny Cage's Low Kick does more damage
98D8A41E Johnny Cage's High Punch does more damage
98D8AD1E Johnny Cage's Low Punch does more damage
98D8B63C Johnny Cage's Foot Sweep does more damage
98D8BF18 Johnny Cage's Crouched Kick does more damage
98D8C83C Johnny Cage's Head Blow does more damage
98D8D148 Johnny Cage's Knee does more damage
98D8DA78 Johnny Cage's Uppercut does more damage
98D92A4B Kano's Knife does more damage--Only at close distance
98D93C60 Kano's Roundhouse Kick does more damage
98D9451E Kano's High Punch does more damage
98D94E1E Kano's Low Punch does more damage
98D95748 Kano's Knee does more damage
98D96048 Kano's Head Blow does more damage
98D9723C Kano's Foot Sweep does more damage
98D97B78 Kano's Uppercut does more damage
98D9843C Kano's Crouched Kick does more damage
98D98D48 Kano's High Kick does more damage
98D99648 Kano's Low Kick does more damage
98D9A84B Kano's Flying Punch does more damage
98D9DD5A Rayden's Flying Thunderbolt does more damage
98D9E64B Rayden's Lightning does more damage--Only at close distance
98DA014B Rayden's Flying Punch does more damage
98DA0A5A Rayden's Roundhouse Kick does more damage
98DA1345 Rayden's High Kick does more damage
98DA1C42 Rayden's Low Kick does more damage
98DA251E Rayden's High Punch does more damage
98DA371E Rayden's Low Punch does more damage
98DA403C Rayden's Foot Sweep does more damage
98DA4918 Rayden's Crouched Kick does more damage
98DA523C Rayden's Head Blow does more damage
98DA5B48 Rayden's Knee does more damage
98DA6478 Rayden's Uppercut does more damage
98DAB65A Liu Kang's Special Flying Kick does more damage
98DABF3C Liu Kang's Head Blow does more damage
98DAC84B Liu Kang's Fireball does more damage--Only at close distance
98DADA60 Liu Kang's Roundhouse Kick does more damage
98DAE31E Liu Kang's High Punch does more damage
98DAEC1E Liu Kang's Low Punch does more damage
98DAF548 Liu Kang's Knee does more damage
98DB073C Liu Kang's Foot Sweep does more damage
98DB1078 Liu Kang's Uppercut does more damage
98DB193C Liu Kang's Crouched Kick does more damage
98DB2248 Liu Kang's High Kick does more damage
98DB2B48 Liu Kang's Low Kick does more damage
98DB3D4B Liu Kang's Flying Punch does more damage
98DB7827 Sub-Zero's and Reptile's Slide do more damage
98DB8A18 Scorpion's and Reptile's Harpoon do more damage
98DBA528 Sub-Zero's and Reptile's Deep Freeze do damage
98DBAE78 Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage
98DBB71E Scorpion's, Sub-Zero's and Reptile's High Punch do more damage
98DBC01E Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage
98DBC948 Scorpion's, Sub-Zero's and Reptile's Knee do more damage
98DBD23C Scorpion's, Sub-Zero's and Reptile's Head Blow do more damage
98DBE44B Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage
98DBF648 Scorpion's, Sub-Zero's and Reptile's High Kick do more damage
98DBFF48 Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage
98DC083C Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage
98DC1160 Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more damage
98DC1A18 Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damage
009C1F00
009C2100
009C2300
009C2500
009C2700 Turn white sweat into red blood
1C902090 Turn sweat red-blood code
5480D0D2 Backgrounds dont scroll
7E02C101
7E197204 Allows player 1 to be reptile
9897C4A9
9897C507 Almost always fight Goro-- Don't use Kano's or Johnny Cage's finishing
move on Goro
8084CBA9
8084CC01 After 1st match, almost always fight at the Palace Gates
8084CBA9
8084CC02 After 1st match, almost always fight in the Warrior Shrine
8084CBA9
8084CC03 After 1st match, almost always fight in the Pit
8084CBA9
8084CC04 After 1st match, almost always fight in the Throne Room
8084CBA9
8084CC05 After 1st match, almost always fight in Goro's Lair
8084CBA9
8084CC06 After 1st match, almost always fight in the bottom of the pit (screen
says Goro's Lair)
808B8011
808B8100 Each round is 10 seconds
808B8021
808B8100 Each round is 20 seconds
808B8031
808B8100 Each round is 30 seconds
808B8041
808B8100 Each round is 40 seconds
808B8051
808B8100 Each round is 50 seconds
808B8061
808B8100 Each round is 60 seconds
808B8071
808B8100 Each round is 70 seconds
808B8081
808B8100 Each round is 80 seconds
808B8091
808B8100 Each round is 90 seconds
9897C4A9
9897C500 Almost always fight Johnny Cage
9897C4A9
9897C501 Almost always fight Kano
9897C4A9
9897C502 Almost always fight Rayden
9897C4A9
9897C503 Almost always fight Liu Kang
9897C4A9
9897C504 Almost always fight Scorpion
9897C4A9
9897C505 Almost always fight Sub-Zero
9897C4A9
9897C506 Almost always fight Sonya Blade
• Miscellaneous
Infinite time ................................................. 7EO12295
1 round fight ................................................. 7EO1F85E
×××××××××××××××××××××××
2.7) Bugs & Glitches
×××××××××××××××××××××××
--- Glitch #1 ---
Who: Scorpion vs. Goro
What: Goro becomes "frozen" and doesn't move.
How: Perform Scorpion's Teleport Punch immediately followed by his
Harpoon. If Goro blocks the Harpoon, he'll often be frozen in
his blocking stance. At this point you can either sweep him to
death or hit him with anything else to unfreeze him.
--- Glitch #2 ---
Who: Rayden / 3rd Endurance
What: Makes Goro's color palette a glitchy silver color during fight.
How: Kill the last person of the third endurance match with Rayden's
fatality. When they burn up and Goro comes down, he will be a
glitchy silver color. He will automatically revert back to normal
after the first round.
--- Glitch #3 ---
Who: Sub-Zero vs. Anyone
What: Sub-Zero's opponent re-appears after fatality.
How: Do either 4 throws or 4 uppercuts. This will leave the opponent
on danger. Now throw an Ice Blast - It will kill them. When it
says "Finish Him/Her", if you do the fatality immediately, he will
do the Fatality as normal, but after he shatters them, they will
re-appear in their standing animation (but they can't move or
block). If you wait a little while, then do the fatality, sometime
when they are frozen, they will appear behind the frozen body and
be in their dizzy animation.
If you kill them with an Ice Blast while they are in the air, they
will simply be on the ground when they unfreeze.
--- Glitch #4 ---
Who: Kano vs. Anyone
What: You can do a Knife Toss with Kano by simply hitting block.
How: Kill the opponent with Kano's Knife Toss and don't let go of block.
The next round, Kano will continue to throw out knife after knife,
one at a time, until you release block.
--- Glitch #5 ---
Who: Rayden vs. Rayden
What: At the start of a round, the two characters start very close to each
other instead of having the typical 1/2 screen space between them.
How: I'm not sure of the exact details on how to do this, but many times
in a Rayden vs. Rayden match, they will start very close together at
the beginning of the second and/or third round.
--- Glitch #6 ---
The Ultimate Glitch
¯ ¯ ¯
Effects of TUG:
- Characters can walk through each other.
- Characters can walk off screen.
As Sonya, be in the corner, just a bit away from the very edge, and have your
opponent within Leg Grab range. Do the Leg Grab and then, as they are slightly
airborne from the bounce off the ground, do an uppercut or standing HP/LP to
juggle them. This will activate TUG. Doing a throw or another Leg Grab will
deactivate TUG. This will not work against Liu Kang.
Things to do with TUG:
- Execute Sonya's Fatality (F,F,B,B,BL) from off screen.
- As Sub-Zero, be in the corner with the opponent so that you are both
facing the same way. Kill them with a sweep (looks weird), then do his
Fatality (F,D,F,HP). He will be well out of range for the backhand which
is suppose to shatter them. They still shatter even though Sub-Zero is
almost a half-screen away.
- Perform Scorpion's Harpoon with the opponent about 1 and 3/4 screens away.
- Be in the corner with Rayden and have your opponent jump all the way to
the other corner. Do a Teleport and the view will ZOOM over to the other
corner.
××××××××××××××××××××××××
2.8) Rumors & Tidbits
××××××××××××××××××××××××
——— ERMAC/PLAYABLE BOSSES ———
Ermac was rumored to be in the home versions as well. Players scrambled to find
him, but with no luck. Goro and Shang Tsung were also rumored to be playable in
the home versions. This was only so for Goro on the Game Boy version and with
the use of a Game Genie code for the Genesis version that allowed Sub-Zero to
morph into random kombatants everytime his Slide was executed, even Goro on
occasion.
TIDBIT: In all home conversions, the name "Raiden" was changed to "Rayden"
due to the name already being taken in the home market.
TIDBIT: The word "fatality" was removed and replaced with "finishing" to
correspond with the conversion's toned down violence.
×××××××××××××××××××××××
2.9) Quick Reference
×××××××××××××××××××××××
• Johnny Cage
F,F,F,(Y) (c)
• Kano
HCF,(B) (c)
• Rayden
F,B,B,B,(Y) (c)
• Liu Kang
360f (a)
• Sub-Zero
F,D,F,(Y) (c)
• Scorpion
U,U (s)
• Sonya
F,F,B,B,(L)/(R) (a)
×××××××××××××××××××××
2.10) Game Options
×××××××××××××××××××××
××××××××××××××××××××××××
2.11) Port Comparison
××××××××××××××××××××××××
This section compares the SNES port to the other versions of MK. For example,
"SNES > ARCADE" means how the SNES port differs from the arcade version.
SNES > ARCADE: Reptile's clue "FATALITY IS THE KEY" changed to
"FINISHING IS THE KEY".
×××××××××××××××××
2.12) Epilogue
×××××××××××××××××
×××××××××××××××××××××
2.13) Game Credits
×××××××××××××××××××××
_______________________________________________________________________________
CHAPTER 3: MORTAL KOMBAT (GENESIS)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
[GENESIS]
_______________________________________________________________________________
CHAPTER 4: MORTAL KOMBAT (SEGA CD)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
[SEGA CD]
_______________________________________________________________________________
CHAPTER 5: MORTAL KOMBAT (PC)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
[PC]
_______________________________________________________________________________
CHAPTER 6: MORTAL KOMBAT (MAC)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
[MAC]
_______________________________________________________________________________
CHAPTER 7: MORTAL KOMBAT (AMIGA)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
[AMIGA]
_______________________________________________________________________________
CHAPTER 8: MORTAL KOMBAT (GAME GEAR/SMS)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
[GAME GEAR/SMS]
_______________________________________________________________________________
CHAPTER 9: MORTAL KOMBAT (GAME BOY)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
[GAME BOY]
××××××××××××××××
9.1) Controls
××××××××××××××××
> Configuration
___________________
| |
| |
| |
| |
| |
| |
| |
|___________________|
_ Kick
_| |_ SL (BL) /
|_ o _| | (A)
|_| .` .` (B)
| \
ST Punch
_______________________________________________________________________________
CHAPTER 10: MORTAL KOMBAT (TIGER)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
[TIGER]
_______________________________________________________________________________
CHAPTER 11: MORTAL KOMBAT II (ARCADE)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ _ _ _ __ _ _ ___ ___
| \/ | ___ _ __| |_ __ _| | | |/ /___ _ __ ___ | |__ __ _| |_ |_ _|_ _|
| |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __| | | | |
| | | | (_) | | | || (_| | | | \ (_) | | | | | | |_) | (_| | |_ | | | |
|_| |_|\___/|_| \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__| |___|___|
[ARCADE, REVISION 3.1]
×××××××××××××××××
11.1) Controls
×××××××××××××××××
> Configuration
1P: 2P:
(ST) (ST)
\ | / (HP) (HK) \ | / (HP) (HK)
— (o) — (BL) — (o) — (BL)
/ | \ (LP) (LK) / | \ (LP) (LK)
> Buttons
High Punch High Kick
(ST) \ /
/ (HP) (HK)
Start (BL) - Block
(LP) (LK)
/ \
Low Punch Low Kick
×××××××××××××××××
11.2) Prologue
×××××××××××××××××
500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of his
pupil Goro he was to unbalance the furies and doom the planet to a chaotic
existence. By seizing control of the Shaolin Tournament he tried to tip the
scales of order towards chaos. Only seven warriors survived the battles and
Shang Tsung's scheme would come to a violent end at the hands of Liu Kang.
Facing execution for his crimes and the apparent death of Goro, Tsung convinces
Shao Kahn to grant him a second chance. Shang Tsung's new plan is to lure his
enemies to compete in the Outworld where they will meet certain death by Shao
Kahn himself.
Now the kombat kontinues....
×××××××××××××××××××
11.3) Kombatants
×××××××××××××××××××
11.3-1) Baraka
——————————————————
STATISTICS
Age: Unknown
Height: Unknown
Weight: Unknown
Hair: None
Eyes: Red
Legal Status: Earth - None
Outworld - Mutant of the Wastelands.
Known Relatives: Unknown
Birth Place: Outworld
Occupation: Leader of Kahn's minions.
PROLOGUE
Baraka led the attack against Liu Kang's Shaolin temple. He belongs to a
nomadic race of mutants living in the Wastelands of the Outworld. His fighting
skills and dreaded Blade of Fury gained the attention of Shao Kahn who then
recruited him into his army of destruction.
MOVES
Spark Toss: QCB,HP
Blade Swipe: B+HP
Blades of Fury: B,B,B,LP
Double Knee: LK,HK (c)
FATALITIES
Head Decapitation: B,B,B,HP (c)
Blade Impalement: B,F,D,F,LP (c)
Stage: F,F,D,HK
FRIENDSHIP/BABALITY
Present: U,U,F,F,HK
Babality: F,F,F,HK
11.3-2) Johnny Cage
———————————————————————
PROLOGUE
The world was shocked when martial arts movie star Johnny Cage disappeared from
his latest film. But in truth, he was following his former ally Liu Kang into
the Outworld where he plans to compete in a twisted tournament in which lies
the balance of Earth's existence - as well as a script for another blockbuster
movie.
MOVES
Green Flame (low): HCF,LP
Green Flame (high): HCB,HP
Shadow Punch: B,D,B,HP
Shadow Kick: B,F,LK
Split Punch: LP+BL (males only)
FATALITIES
Head Decapitation: F,F,D,U (c) ({D+LP+BL+LK} for 3 heads)
Torso Rip: D,D,F,F,LP (c)
Stage: D,D,D,HK
FRIENDSHIP/BABALITY
Autograph: D,D,D,D,HK
Babality: B,B,B,HK
11.3-3) Jax
———————————————
STATISTICS
Real Name: Maj. Jackson Briggs
Age: Early 30s
Height: Unknown
Weight: Unknown
Hair: Black
Eyes: Brown
Legal Status: Citizen of the United States of America.
Known Relatives: Unknown
Birth Place: Unknown
Occupation: Maj. in the U.S. Special Armed Forces Unit.
PROLOGUE
Major Jackson Briggs was leader of the U.S. Special Forces Unit of which Lt.
Sonya Blade was a member. After receiving a signal from Lt. Blade, Jax embarks
on a rescue mission, hoping to retrieve both Sonya and the elusive Kano, wanted
criminal and leader of the Black Dragon organization. Sonya's trail leads him
into the ghastly Outworld, where he believes both Sonya and Kano to be held
prisoner.
MOVES
Gotcha Grab: F,F,LP (*LP)
Back Breaker: BL (ia+ak)
Wave Punch: HCB,HK
Earthquake: {LK} x 3s,[LK]
Ground Slam: (throw),*HP
FATALITIES
Hand Clap: {LP},F,F,F,[LP] (c)
Arm Rip: BL,BL,BL,LP (ws)
Stage: U,U,D,LK
FRIENDSHIP/BABALITY
Paper Cut: U,U,D,D,LK
Babality: D,U,D,U,LK
11.3-4) Kitana
——————————————————
STATISTICS
Age: 10,000
Height: