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              tGLi :GGDDDEEEDDDtDDDDDDDLti: ,jGDGtGDGDDj    tDDL.
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             ;LLi  .LLLGDEEEEED,           .tLt, iLjGfi      tDLf
             tLf,  :LLLGDDEEEEEL:            .;jffLjLt       iDLL.
             jLf;:;fLLLGDDEEEEEDDft;,:..........    :G:   ,;.;DLL.
             iLfi,ii;;LGDDEEEEDDDDGGGGGGGGGGGGGGLfi: jL:  .DLtDLf
             :LLt     ,LDDEEEEDDDDDDDGDGGGGGGGGGGGGGj:tGjtf ;DGLt
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              .Lfj:    .DDGEEEEDDDDDDDDDDDDDGGGGGGGGGGG,   ,EGLi
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                     M O R T A L   K O M B A T   B I B L E


                                 First Edition
                               Update #252 (WIP)
                               7/18/2004 8:02AM


                      Copyright © 1995-2004 Jason Shearer
                              All rights reserved.



_______________________________________________________________________________
 COPYRIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   ___                   _      _   _
  / __|___ _ __ _  _ _ _(_)__ _| |_| |_
 | (__/ _ \ '_ \ || | '_| / _` | ' \  _|
  \___\___/ .__/\_, |_| |_\__, |_||_\__|
          |_|   |__/      |___/

 This document is protected by U.S. Copyright Law and the Berne Copyright
 Convention of 1976. It is for private and personal use only. It may not be
 reproduced in whole or in part. It is a free document that may not be used in
 any sort of commercial transaction, including selling or giving it away as a
 gift. It may not be referenced, altered, or used by anybody, including web
 masters, publishers and magazine staff, without the author's express written
 consent. This document is compiled, written, and maintained by me, Jason
 Shearer. Any unauthorized posting of this document is forbidden. All copyrights
 and trademarks that are not specifically mentioned herein are acknowledged and
 respected. This document is unpublished work and is copyright © 1995-2004 Jason
 Shearer. Midway®, Mortal Kombat®, and the dragon logo® are all registered
 trademarks of Midway Amusement Games, LLC. All character names are trademarks
 of Midway Amusement Games, LLC.



_______________________________________________________________________________
 PROLOGUE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ___         _
| _ \_ _ ___| |___ __ _ _  _ ___
|  _/ '_/ _ \ / _ Y _` | || / -_)
|_| |_| \___/_\___|__, |\_,_\___|
                  |___/

 I started playing MK at a convenience store in the small town of Yauntville,
 California, about 9 miles from where I live, Napa. My mother worked there. I
 was 12 years old at the time. That's where it all began. It was the first
 arcade game I really got into and played on a regular basis aside from SFII,
 which happened to be next to the MK machine. I remember seeing it for the first
 time. I glanced over at it several times whenever I was playing SFII. The very
 first thing that caught my attention was when I witnessed Scorpion throwing his
 harpoon at an opponent in the game's attract mode. The blood that emitted from
 the opponent's body and hearing the infamous "Get Over Here!" is what sold me.
 My jaw dropped in awe. It was something I had never seen before, and so
 different from SFII. I stopped playing SFII and immediately had to play it.
 Despite the several gaming magazines I bought each month, I had never heard
 about MK before. Luckily, I found a moves list in a 1992 issue of EGM, which
 happened to be the first EGM I ever purchased. To my surprise, the game
 contained death moves. My interest in SFII quickly dwindled.

 I pumped as much as $20 to $60 a week into that machine. MK had carved its way
 into my soul. The dark theme, the characters, the storyline, followed by its
 incredible sequel(s) and the adrenalin rush of playing against crowds in the
 local bowling alley, I fell in love with it all. Nobody (unless they were nice)
 would tell you a damn thing if you asked. I often learned finishing moves by
 means of watching players' actions or from game magazines. There was nothing
 better than inflicting that upon a player the very thing he refused to tell you
 after cleverly peeking at their controls. I had no computer or internet back
 then, only my eyes and a few arcade buddies who occasionally showed me a few
 things. I even managed to get a hold of a few incomplete FAQs from Usenet that
 I still have to this day. When MK came home on September 13th, 1993, it was the
 event of a gamer's lifetime. Mortal Monday they called it. I was a bit
 disappointed from the lack of an arcade-perfect port, but I was too into the
 game to care. Despite sales and the lack of gore, I favored the SNES version.
 When MKII came home the following year, the SNES version more than made up for
 what the first lacked thanks to the ESRB rating system that was established.

 It may be obvious by now that MK has played a big part in my life. There was a
 time when I was very unstable. During the worst times, MK gave me a sense of
 pride. It basically saved my life in a time when I saw no light and felt no
 love. It kept me focused on something other than foolish thoughts. Many of the
 kids that play MK today have never experienced MK in its prime, when it
 revolutionized arcade fighting games. Therefore they don't have much of an
 appreciation for the series for what it really is. They see only blood and
 fatalities, a cool-looking character, or a poorly translated port. But to each
 his/her own. I must thank Ed and John for creating this great franchise. I hope
 my work reflects my appreciation for what MK has given me, and I hope all of
 you MK fans out there enjoy it as much as I enjoy working on it. Many thanks to
 the people who have contributed to this project. Before you journey into this
 book, be sure you're viewing it with a fixed-width font, such as Courier.
 Courier New (size 9 or 10) is recommended. Here we go...



_______________________________________________________________________________
 TABLE OF CONTENTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  _____     _    _        ___   __    ___         _           _
 |_   _|_ _| |__| |___   / _ \ / _|  / __|___ _ _| |_ ___ _ _| |_ ___
   | |/ _` | '_ \ / -_) | (_) |  _| | (__/ _ \ ' \  _/ -_) ' \  _(_-<
   |_|\__,_|_.__/_\___|  \___/|_|    \___\___/_||_\__\___|_||_\__/__/


 NOTE: Titles and chapter order are subject to change. Any chapters that have
       sections are simply sections I've begun work on or plan to add. Nothing
       is complete, more sections are planned, and NOTHING is final.


 COPYRIGHT
 PROLOGUE
 CHAPTER A:  LEGEND
 CHAPTER B:  BASIC KOMBAT
 CHAPTER 1:  MORTAL KOMBAT (ARCADE) ............................... 1
              Controls ............................................ 1.1
              Prologue ............................................ 1.2
              Kombatants .......................................... 1.3
                Johnny Cage ....................................... 1.3-1
                Kano .............................................. 1.3-2
                Raiden ............................................ 1.3-3
                Liu Kang .......................................... 1.3-4
                Sub-Zero .......................................... 1.3-5
                Scorpion .......................................... 1.3-6
                Sonya ............................................. 1.3-7
                Goro .............................................. 1.3-8
                Shang Tsung ....................................... 1.3-9
                Reptile ........................................... 1.3-10
              Combos .............................................. 1.4
              Strategies .......................................... 1.5
                Defeating Goro .................................... 1.5-1
                Defeating Shang Tsung ............................. 1.5-2
                Defeating Reptile ................................. 1.5-3
              Tips & Tricks ....................................... 1.6
                Fight Reptile ..................................... 1.6-1
                Test Your Might ................................... 1.6-2
                The Pit ........................................... 1.6-3
              Version History ..................................... 1.7
              Bugs & Glitches ..................................... 1.8
              Rumors & Tidbits .................................... 1.9
              Scoring Table ....................................... 1.10
              Quick Reference ..................................... 1.11
              Test Menu ........................................... 1.12
              Epilogue ............................................ 1.13
              Game Credits ........................................ 1.14
 CHAPTER 2:  MORTAL KOMBAT (SNES) ................................. 2
              Controls ............................................ 2.1
              Prologue ............................................ 2.2
              Kombatants .......................................... 2.3
                Johnny Cage ....................................... 2.3-1
                Kano .............................................. 2.3-2
                Rayden ............................................ 2.3-3
                Liu Kang .......................................... 2.3-4
                Sub-Zero .......................................... 2.3-5
                Scorpion .......................................... 2.3-6
                Sonya ............................................. 2.3-7
                Goro .............................................. 2.3-8
                Shang Tsung ....................................... 2.3-9
                Reptile ........................................... 2.3-10
              Combos .............................................. 2.4
              Strategies .......................................... 2.5
                Defeating Goro .................................... 2.5-1
                Defeating Shang Tsung ............................. 2.5-2
                Defeating Reptile ................................. 2.5-3
              Tips, Tricks & Codes ................................ 2.6
                Fight Reptile ..................................... 2.6-1
                Test Your Might ................................... 2.6-2
                The Pit ........................................... 2.6-3
                Game Genie ........................................ 2.6-4
                Pro Action Replay ................................. 2.6-5
              Bugs & Glitches ..................................... 2.7
              Rumors & Tidbits .................................... 2.8
              Quick Reference ..................................... 2.9
              Game Options ........................................ 2.10
              Port Comparison ..................................... 2.11
              Epilogue ............................................ 2.12
              Game Credits ........................................ 2.13
 CHAPTER 3:  MORTAL KOMBAT (GENESIS) .............................. 3
 CHAPTER 4:  MORTAL KOMBAT (SEGA CD) .............................. 4
 CHAPTER 5:  MORTAL KOMBAT (PC) ................................... 5
 CHAPTER 6:  MORTAL KOMBAT (MAC) .................................. 6
 CHAPTER 7:  MORTAL KOMBAT (AMIGA) ................................ 7
 CHAPTER 8:  MORTAL KOMBAT (GAME GEAR/SMS) ........................ 8
 CHAPTER 9:  MORTAL KOMBAT (GAME BOY) ............................. 9
 CHAPTER 10:  MORTAL KOMBAT (TIGER) ............................... 10
 CHAPTER 11:  MORTAL KOMBAT II (ARCADE) ........................... 11
               Controls ........................................... 11.1
               Prologue ........................................... 11.2
               Kombatants ......................................... 11.3
                 Baraka ........................................... 11.3-1
                 Johnny Cage ...................................... 11.3-2
                 Jax .............................................. 11.3-3
                 Kitana ........................................... 11.3-4
                 Mileena .......................................... 11.3-5
                 Raiden ........................................... 11.3-6
                 Reptile .......................................... 11.3-7
                 Scorpion ......................................... 11.3-8
                 Sub-Zero ......................................... 11.3-9
                 Kung Lao ......................................... 11.3-10
                 Liu Kang ......................................... 11.3-11
                 Shang Tsung ...................................... 11.3-12
                 Kintaro .......................................... 11.3-13
                 Shao Kahn ........................................ 11.3-14
                 Smoke ............................................ 11.3-15
                 Jade ............................................. 11.3-16
                 Noob Saibot ...................................... 11.3-17
               Combos ............................................. 11.4
               Tips & Tricks ...................................... 11.5
                 Fight Jade ....................................... 11.5-1
                 Fight Noob Saibot ................................ 11.5-2
                 Fight Smoke ...................................... 11.5-3
                 Play Pong ........................................ 11.5-4
                 Disable Throws ................................... 11.5-5
                 The Dead Pool .................................... 11.5-6
                 The Kombat Tomb .................................. 11.5-7
                 Babalities & Friendships ......................... 11.5-8
                 The Death Punch .................................. 11.5-9
                 Defeating Kintaro ................................ 11.5-10
                 Defeating Shao Kahn .............................. 11.5-11
               Version History .................................... 11.6
               Bugs & Glitches .................................... 11.7
               Rumors & Tidbits ................................... 11.8
               Test Menu .......................................... 11.9
               Epilogue ........................................... 11.10
               Game Credits ....................................... 11.11
 CHAPTER 12:  MORTAL KOMBAT II (SNES) ............................. 12
 CHAPTER 13:  MORTAL KOMBAT II (GENESIS) .......................... 13
 CHAPTER 14:  MORTAL KOMBAT II (32X) .............................. 14
 CHAPTER 15:  MORTAL KOMBAT II (SATURN) ........................... 15
 CHAPTER 16:  MORTAL KOMBAT II (PSX) .............................. 16
 CHAPTER 17:  MORTAL KOMBAT II (PC) ............................... 17
 CHAPTER 18:  MORTAL KOMBAT II (MAC) .............................. 18
 CHAPTER 19:  MORTAL KOMBAT II (AMIGA) ............................ 19
 CHAPTER 20:  MORTAL KOMBAT II (GAME GEAR/SMS) .................... 20
 CHAPTER 21:  MORTAL KOMBAT II (GAME BOY) ......................... 21
 CHAPTER 22:  MORTAL KOMBAT 3 (ARCADE) ............................ 22
               Controls ........................................... 22.1
               Prologue ........................................... 22.2
               Kombatants ......................................... 22.3
                 Cyrax ............................................ 22.3-1
                 Jax .............................................. 22.3-2
                 Kabal ............................................ 22.3-3
                 Kano ............................................. 22.3-4
                 Kung Lao ......................................... 22.3-5
                 Liu Kang ......................................... 22.3-6
                 Nightwolf ........................................ 22.3-7
                 Sektor ........................................... 22.3-8
                 Shang Tsung ...................................... 22.3-9
                 Sheeva ........................................... 22.3-10
                 Sindel ........................................... 22.3-11
                 Smoke ............................................ 22.3-12
                 Sonya ............................................ 22.3-13
                 Stryker .......................................... 22.3-14
                 Sub-Zero ......................................... 22.3-15
               Combos ............................................. 22.4
               Tips, Tricks & Codes ............................... 22.5
                 Play as Smoke .................................... 22.5-1
                 Kombat Kodes ..................................... 22.5-2
                 Defeating Motaro ................................. 22.5-3
                 Defeating Shao Kahn .............................. 22.5-4
               Version History .................................... 22.6
               Bugs & Glitches .................................... 22.7
               Rumors & Tidbits ................................... 22.8
               Test Menu .......................................... 22.9
               Epilogue ........................................... 22.10
               Game Credits ....................................... 22.11
 CHAPTER 23:  MORTAL KOMBAT 3 (SNES) .............................. 23
 CHAPTER 24:  MORTAL KOMBAT 3 (GENESIS) ........................... 24
 CHAPTER 25:  MORTAL KOMBAT 3 (PSX) ............................... 25
 CHAPTER 26:  MORTAL KOMBAT 3 (PC) ................................ 26
 CHAPTER 27:  MORTAL KOMBAT 3 (GAME GEAR/SMS) ..................... 27
 CHAPTER 28:  MORTAL KOMBAT 3 (GAME BOY) .......................... 28
 CHAPTER 29:  MORTAL KOMBAT 3 (TIGER) ............................. 29
 CHAPTER 30:  MORTAL KOMBAT 3 (R-ZONE) ............................ 30
 CHAPTER 31:  ULTIMATE MORTAL KOMBAT 3 (ARCADE) ................... 31
               Controls ........................................... 31.1
               Prologue ........................................... 31.2
               Kombatants ......................................... 31.3
                 Cyrax ............................................ 31.3-1
                 Jax .............................................. 31.3-2
                 Kabal ............................................ 31.3-3
                 Kano ............................................. 31.3-4
                 Kung Lao ......................................... 31.3-5
                 Liu Kang ......................................... 31.3-6
                 Nightwolf ........................................ 31.3-7
                 Sektor ........................................... 31.3-8
                 Shang Tsung ...................................... 31.3-9
                 Sheeva ........................................... 31.3-10
                 Sindel ........................................... 31.3-11
                 Smoke ............................................ 31.3-12
                 Sonya ............................................ 31.3-13
                 Stryker .......................................... 31.3-14
                 Sub-Zero ......................................... 31.3-15
                 Kitana ........................................... 31.3-16
                 Reptile .......................................... 31.3-17
                 Jade ............................................. 31.3-18
                 Scorpion ......................................... 31.3-19
                 Smoke (human) .................................... 31.3-20
                 Mileena .......................................... 31.3-21
                 Ermac ............................................ 31.3-22
                 Sub-Zero (classic) ............................... 31.3-23
               Combos ............................................. 31.4
               Tips, Tricks & Codes ............................... 31.5
                 Kombat Kodes ..................................... 31.5-1
                 Ultimate Kombat Kodes ............................ 31.5-2
                 Play as Smoke (human) ............................ 31.5-3
                 Defeating Motaro ................................. 31.5-4
                 Defeating Shao Kahn .............................. 31.5-5
               Upgrade Changes .................................... 31.6
               Version History .................................... 31.7
               Bugs & Glitches .................................... 31.8
               Rumors & Tidbits ................................... 31.9
               Test Menu .......................................... 31.10
               Epilogue ........................................... 31.11
               Game Credits ....................................... 31.12
 CHAPTER 32:  ULTIMATE MORTAL KOMBAT 3 (SNES) ..................... 32
 CHAPTER 33:  ULTIMATE MORTAL KOMBAT 3 (GENESIS) .................. 33
 CHAPTER 34:  ULTIMATE MORTAL KOMBAT 3 (SATURN) ................... 34
 CHAPTER 35:  MORTAL KOMBAT TRILOGY (PSX) ......................... 35
 CHAPTER 36:  MORTAL KOMBAT TRILOGY (N64) ......................... 36
 CHAPTER 37:  MORTAL KOMBAT TRILOGY (SATURN) ...................... 37
 CHAPTER 38:  MORTAL KOMBAT TRILOGY (PC) .......................... 38
 CHAPTER 39:  MORTAL KOMBAT TRILOGY (GAME.COM) .................... 39
 CHAPTER 40:  MORTAL KOMBAT TRILOGY (TIGER) ....................... 40
 CHAPTER 41:  MORTAL KOMBAT TRILOGY (R-ZONE) ...................... 41
 CHAPTER 42:  MORTAL KOMBAT TRILOGY (GIGA FIGHTERS) ............... 42
 CHAPTER 43:  MORTAL KOMBAT MYTHOLOGIES: SUB-ZERO (PSX) ........... 43
 CHAPTER 44:  MORTAL KOMBAT MYTHOLOGIES: SUB-ZERO (N64) ........... 44
 CHAPTER 45:  MORTAL KOMBAT MYTHOLOGIES: SUB-ZERO (TIGER) ......... 45
 CHAPTER 46:  MORTAL KOMBAT 4 (ARCADE) ............................ 46
               Controls ........................................... 46.1
               Prologue ........................................... 46.2
               Kombatants ......................................... 46.3
                 Fujin ............................................ 46.3-1
                 Jarek ............................................ 46.3-2
                 Jax .............................................. 46.3-3
                 Johnny Cage ...................................... 46.3-4
                 Kai .............................................. 46.3-5
                 Liu Kang ......................................... 46.3-6
                 Quan Chi ......................................... 46.3-7
                 Raiden ........................................... 46.3-8
                 Reiko ............................................ 46.3-9
                 Reptile .......................................... 46.3-10
                 Scorpion ......................................... 46.3-11
                 Shinnok .......................................... 46.3-12
                 Sonya ............................................ 46.3-13
                 Sub-Zero ......................................... 46.3-14
                 Tanya ............................................ 46.3-15
               Combos ............................................. 46.4
               Tips, Tricks & Codes ............................... 46.5
               Version History .................................... 46.6
               Bugs & Glitches .................................... 46.7
               Rumors & Tidbits ................................... 46.8
               Fatality Reference ................................. 46.9
               Test Menu .......................................... 46.10
               Epilogue ........................................... 46.11
               Game Credits ....................................... 46.12
 CHAPTER 47:  MORTAL KOMBAT 4 (PSX) ............................... 47
 CHAPTER 48:  MORTAL KOMBAT 4 (N64) ............................... 48
 CHAPTER 49:  MORTAL KOMBAT 4 (PC) ................................ 49
 CHAPTER 50:  MORTAL KOMBAT 4 (GBC) ............................... 50
 CHAPTER 51:  MORTAL KOMBAT GOLD (DREAMCAST) ...................... 51
 CHAPTER 52:  MORTAL KOMBAT: SPECIAL FORCES (PSX) ................. 52
 CHAPTER 53:  MORTAL KOMBAT ADVANCE (GBA) ......................... 53
 CHAPTER 54:  MORTAL KOMBAT: DEADLY ALLIANCE (GAMECUBE) ........... 54
               Controls ........................................... 54.1
               Prologue ........................................... 54.2
               Kombatants ......................................... 54.3
                 Bo' Rai Cho ...................................... 54.3-1
                 Cyrax ............................................ 54.3-2
                 Drahmin .......................................... 54.3-3
                 Frost ............................................ 54.3-4
                 Hsu Hao .......................................... 54.3-5
                 Jax Briggs ....................................... 54.3-6
                 Johnny Cage ...................................... 54.3-7
                 Kano ............................................. 54.3-8
                 Kenshi ........................................... 54.3-9
                 Kitana ........................................... 54.3-10
                 Kung Lao ......................................... 54.3-11
                 Li Mei ........................................... 54.3-12
                 Mavado ........................................... 54.3-13
                 Nitara ........................................... 54.3-14
                 Quan Chi ......................................... 54.3-15
                 Raiden ........................................... 54.3-16
                 Reptile .......................................... 54.3-17
                 Scorpion ......................................... 54.3-18
                 Shang Tsung ...................................... 54.3-19
                 Sonya Blade ...................................... 54.3-20
                 Sub-Zero ......................................... 54.3-21
                 Blaze ............................................ 54.3-22
                 Mokap ............................................ 54.3-23
               Combos ............................................. 54.4
               Konquest ........................................... 54.5
               The Krypt .......................................... 54.6
               Tips, Tricks & Codes ............................... 54.7
               Bugs & Glitches .................................... 54.8
               Rumors & Tidbits ................................... 54.9
               Fatality Reference ................................. 54.10
 CHAPTER 55:  MORTAL KOMBAT: DEADLY ALLIANCE (PS2) ................ 55
               Controls ........................................... 55.1
               Prologue ........................................... 55.2
               Kombatants ......................................... 55.3
                 Bo' Rai Cho ...................................... 55.3-1
                 Cyrax ............................................ 55.3-2
                 Drahmin .......................................... 55.3-3
                 Frost ............................................ 55.3-4
                 Hsu Hao .......................................... 55.3-5
                 Jax Briggs ....................................... 55.3-6
                 Johnny Cage ...................................... 55.3-7
                 Kano ............................................. 55.3-8
                 Kenshi ........................................... 55.3-9
                 Kitana ........................................... 55.3-10
                 Kung Lao ......................................... 55.3-11
                 Li Mei ........................................... 55.3-12
                 Mavado ........................................... 55.3-13
                 Nitara ........................................... 55.3-14
                 Quan Chi ......................................... 55.3-15
                 Raiden ........................................... 55.3-16
                 Reptile .......................................... 55.3-17
                 Scorpion ......................................... 55.3-18
                 Shang Tsung ...................................... 55.3-19
                 Sonya Blade ...................................... 55.3-20
                 Sub-Zero ......................................... 55.3-21
                 Blaze ............................................ 55.3-22
                 Mokap ............................................ 55.3-23
               Combos ............................................. 55.4
               Konquest ........................................... 55.5
               The Krypt .......................................... 55.6
               Tips, Tricks & Codes ............................... 55.7
               Bugs & Glitches .................................... 55.8
               Rumors & Tidbits ................................... 55.9
               Fatality Reference ................................. 55.10
 CHAPTER 56:  MORTAL KOMBAT: DEADLY ALLIANCE (XBOX) ............... 56
               Controls ........................................... 56.1
               Prologue ........................................... 56.2
               Kombatants ......................................... 56.3
                 Bo' Rai Cho ...................................... 56.3-1
                 Cyrax ............................................ 56.3-2
                 Drahmin .......................................... 56.3-3
                 Frost ............................................ 56.3-4
                 Hsu Hao .......................................... 56.3-5
                 Jax Briggs ....................................... 56.3-6
                 Johnny Cage ...................................... 56.3-7
                 Kano ............................................. 56.3-8
                 Kenshi ........................................... 56.3-9
                 Kitana ........................................... 56.3-10
                 Kung Lao ......................................... 56.3-11
                 Li Mei ........................................... 56.3-12
                 Mavado ........................................... 56.3-13
                 Nitara ........................................... 56.3-14
                 Quan Chi ......................................... 56.3-15
                 Raiden ........................................... 56.3-16
                 Reptile .......................................... 56.3-17
                 Scorpion ......................................... 56.3-18
                 Shang Tsung ...................................... 56.3-19
                 Sonya Blade ...................................... 56.3-20
                 Sub-Zero ......................................... 56.3-21
                 Blaze ............................................ 56.3-22
                 Mokap ............................................ 56.3-23
               Combos ............................................. 56.4
               Konquest ........................................... 56.5
               The Krypt .......................................... 56.6
               Tips, Tricks & Codes ............................... 56.7
               Bugs & Glitches .................................... 56.8
               Rumors & Tidbits ................................... 56.9
               Fatality Reference ................................. 56.10
 CHAPTER 57:  MORTAL KOMBAT: DEADLY ALLIANCE (GBA) ................ 57
 CHAPTER 58:  MORTAL KOMBAT: TOURNAMENT EDITION (GBA) ............. 58
 CHAPTER 59:  MORTAL KOMBAT: DECEPTION (PS2) ...................... 59
 CHAPTER 60:  MORTAL KOMBAT: DECEPTION (XBOX) ..................... 60
 CHAPTER 61:  MORTAL KOMBAT KARD GAME ............................. 61
 CHAPTER 62:  ROMS INDEX .......................................... 62
 CHAPTER 63:  ROM HACKS ........................................... 63
               Mortal Kombat ...................................... 63.1
                 Proto 9.0 (Arcade) ............................... 63.1-1
                 Turbo/Kombo 3.1 (Arcade) ......................... 63.1-2
                 Nifty Kombo (Arcade) ............................. 63.1-3
               Mortal Kombat II ................................... 63.2
                 Revision 4.2 (Arcade) ............................ 63.2-1
                 Revision 9.1 (Arcade) ............................ 63.2-2
                 Challenger ....................................... 63.2-3
 CHAPTER 64:  RELEASE DATE HISTORY ................................ 64
 CHAPTER 65:  FIGHTER HISTORY ..................................... 65
 CHAPTER 66:  FILM & TELEVISION ................................... 66
               Films .............................................. 66.1
               Television ......................................... 66.2
                 Mortal Kombat: Conquest .......................... 66.2-1
 CHAPTER 67:  MERCHANDISE ......................................... 67
 CHAPTER 68:  RESOURCES ........................................... 68
   EPILOGUE:  CREDITS
              CONTACT
              WIP



_______________________________________________________________________________
 CHAPTER A:  LEGEND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  _                             _
 | |   ___  __ _  ___ _ __   __| |
 | |  / _ \/ _` |/ _ \ '_ \ / _` |
 | |_|  __/ (_| |  __/ | | | (_| |
 |____\___|\__, |\___|_| |_|\__,_|
           |___/

 To understand the moves listed in this book, you will need to understand the
 button and directional abbreviations, as well as the notations I use referring
 to distances and button pressing. For convenience, you will find a specific
 legend in each game's chapter. I will tidy this up at a later date.


   HP = High Punch                       HK = High Kick
   LP = Low Punch                        LK = Low Kick
    K = Kick                              P = Punch
   BL = Block                            RN = Run
   ST = Start                            SL = Select

  (A) = Button A                        (B) = Button B
  (C) = Button C                        (X) = Button X
  (Y) = Button Y                        (Z) = Button Z
  (L) = Left Button/Trigger             (R) = Right Button/Trigger
  (b) = Black Button                    (w) = White Button
  {A} = Hold button A                   {B} = Hold button B
  {C} = Hold button C                   {X} = Hold button X
  {Y} = Hold button Y                   {Z} = Hold button Z
  [A] = Release button A                [B] = Release button B
  [C] = Release button C                [X] = Release button X
  [Y] = Release button Y                [Z] = Release button Z
   L1 = Button L1                        R1 = Button R1
   L2 = Button L2                        R2 = Button R2
   CU = Button C-up                      CD = Button C-down
   CL = Button C-left                    CR = Button C-right

    B = Back                              F = Forward
    U = Up                                D = Down
   UB = Up-back                          UF = Up-forward
   DB = Down-back                        DF = Down-forward
  HCF = Half Circle Forward            360f = Complete circle forward
  HCB = Half Circle Back               360b = Complete circle backward
  QCF = Quarter Circle Forward          FTD = Forward To Down
  QCB = Quarter Circle Back

   P1 = Player 1                         P2 = Player 2
   JK = Jump Kick

  ?+? = simultaneously             {?} x #s = hold for # seconds
  {?} = hold                             *? = rapidly tap
  [?] = release                         ?/? = ? or ?
  n/a = not applicable

  (c) = close                           (d) = diagnal
 (ws) = within sweeping distance        (r) = reverse/repeat to reverse
  (s) = sweeping distance              (co) = corner optional
  (o) = outside sweeping distance      (ia) = in air
 (h-) = within half screen             (ao) = air optional
  (h) = half screen                    (ak) = airborne kombatant
 (h+) = outside half screen            (cj) = corner juggle (execute in corner)
  (f) = full screen                 (ia+ak) = in air next to airborne kombatant
  (a) = anywhere                    (throw) = during a throw



_______________________________________________________________________________
 CHAPTER B:  BASIC KOMBAT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  ____            _        _  __               _           _
 | __ )  __ _ ___(_) ___  | |/ /___  _ __ ___ | |__   __ _| |_
 |  _ \ / _` / __| |/ __| | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |_) | (_| \__ \ | (__  |   \ (_) | | | | | | |_) | (_| | |_
 |____/ \__,_|___/_|\___| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|


 NOTE: Due to the gameplay differences between MK:DA+ and previous games, the
       following only applies to Mortal Kombat 1 through 4 and MK Gold. Where
       "All" is specified, it applies to MK1 through MK4/GOLD only. A "+" next
       to a game signifies that the move works from that game up to MK4/GOLD.
       The following also applies to MK Trilogy, for it's a combination of
       most of the for mentioned games.


PUNCHES
———————

 RAPID HIGH PUNCH      Rapidly tap HP. Can be used for juggles.
 Game(s): All

 RAPID LOW PUNCH       Rapidly tap LP. Can be used for juggles.
 Game(s): All

 HEAD BLOW             Tap HP while next to opponent. Can be used to counter
 Game(s): MK1/MKII     an opponent's attempt to throw or to create distance
                       between you and your opponent.

 FLYING PUNCH          Tap HP or LP while airborne. Works best against an
 Game(s): All          airborne opponent attempting to kick. May also be
                       used as a linker in UMK3 and MK4/GOLD only.

 UPPERCUT              Hold DOWN and tap HP (or LP; MK1 only). Suitable for
 Game(s): All          a defensive or counter attack.

 DUCKING LOW PUNCH     Hold DOWN and tap LP. This move is suitable for juggles
 Game(s): MKII+        as well as defensive maneuvers.

 CROSS UP PUNCH        Jump over opponent and tap HP or LP on opposite side
 Game(s): MKII+        of opponent while still airborne. Great for creating
                       confusion.

 THROW                 Tap LP while next to opponent. Best used to create
 Game(s): All          distance or to get out of a corner trap.


KICKS
—————

 DEFENSIVE KICK        Jump UP and tap HK or LK. This move is suitable for
 Game(s): All          a defensive attack against an airborne opponent.

 CROUCHED KICK (HIGH)  Hold DOWN and tap HK (or LK; MK1 only). This move is
 Game(s): All          suitable for defense and can be used in juggles.

 CROUCHED KICK (LOW)   Hold DOWN and tap LK. Also suitable for defense and
 Game(s): MKII+        juggles.

 JUMP KICK             Jump FORWARD or BACK and tap HK or LK. Can be used
 Game(s): All          for defense, combos and counters.

 KNEE                  Tap HK or LK while next to opponent. Best used on an
 Game(s): MK1/MKII     opponent attempting to throw or to create distance.

 HIGH KICK             Tap HK. Can be used for combos and defensive attacks
 Game(s): All          against an airborne opponent.

 LOW KICK              Tap LK. Can be used for combos, offensive and
 Game(s): All          defensive attacks.

 VERTICAL KICK         Hold DOWN and tap HK.
 Game(s): MK4/MKG

 ROUNDHOUSE KICK       Hold BACK and tap HK. Suitable for defense, combos
 Game(s): All          and counters.

 SWEEP KICK            Hold BACK and tap LK. Works best for counters and
 Game(s): All          defensive attacks.

 CROSS UP KICK         Jump over opponent and tap HK or LK on opposite side
 Game(s): MKII+        of opponent while still airborne. Great for creating
                       confusion.

 BONE BREAKER          Tap LK while next to opponent.
 Game(s): MK4/MKG


MISCELLANEOUS
—————————————

 EVADE THROW           Hold B/DB+BL to avoid from being thrown. Does not
 Game(s): All          work against CPU in MKII and above.

 SIDESTEP (OUT)        Quickly tap RN,RN. Suitable for dodging projectiles
 Game(s): MK4/MKG      and countering.

 SIDESTEP (IN)         Hold DOWN and quickly tap RN,RN. Suitable for dodging
 Game(s): MK4/MKG      projectiles and countering.

 THROW/PICK UP OBJECT  Hold DOWN and tap RN when fighter is standing directly
 Game(s): MK4/MKG      over a weapon or object. Weapons will be wielded,
                       objects will be thrown.



_______________________________________________________________________________
 CHAPTER 1:  MORTAL KOMBAT (ARCADE)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
                                              [ARCADE, REVISION 5.0]


 ××××××××××××××××
  1.1)  Controls
 ××××××××××××××××

  > Configuration

  1P:                          2P:

        (ST)                         (ST)
  \ | /      (HP)  (HK)        \ | /      (HP)  (HK)
 — (o) —        (BL)          — (o) —        (BL)
  / | \      (LP)  (LK)        / | \      (LP)  (LK)



  > Buttons

       High Punch        High Kick
           (ST)  \      /
          /     (HP)  (HK)
     Start         (BL) - Block
                (LP)  (LK)
                 /      \
        Low Punch        Low Kick



 ××××××××××××××××
  1.2)  Prologue
 ××××××××××××××××

 For ages it was a competition of honor and glory. Noble warriors from around
 the globe were invited to take part, each seeking to win the title of Grand
 Champion. But that was a long time ago... Before the tournament was corrupted
 by the evil demon Shang Tsung, a warrior who took not only the lives of his
 opponents, but their very souls...

 With the aid of his pupil Goro, a hideous half-human dragon, Tsung began a
 domination of the contest which has lasted for centuries. Today, 500 years
 later, the contest begins anew as warriors once again gather to partake in
 Mortal Kombat.



 ××××××××××××××××××
  1.3)  Kombatants
 ××××××××××××××××××


   1.3-1)  Johnny Cage
——————————————————————

STATISTICS

 Real Name:              John Carlton
 Age:                    29
 Height:                 6'1"
 Weight:                 200 lbs.
 Hair:                   Brown
 Eyes:                   Blue
 Legal Status:           Citizen of the United States of America.
 Known Relatives:        Robert Carlton; Father
                         Rose Carlton; Mother
                         Rebecca Carlton; Sister
                         Cindy Ford; Wife (divorced)
 Birth Place:            Venice, California
 Occupation:             Actor


PROLOGUE

 A martial arts superstar trained by great masters from around the world, Cage
 uses his talents on the big screen. He is currently box office champ, starring
 in such movies as Dragon Fist and Dragon Fist II, as well as the award winning
 Sudden Violence.


MOVES

 Green Flame:            B,F,LP
 Shadow Kick:            B,F,LK
 Split Punch:            LP+BL (males only)

FATALITY

 Head Decapitation:      F,F,F,HP (c)



   1.3-2)  Kano
———————————————

STATISTICS

 Real Name:              Unknown
 Age:                    35
 Height:                 6'0"
 Weight:                 205 lbs.
 Hair:                   Black
 Eyes:                   1 Brown; Left eye
                         1 Infra-Red; Right eye (built into metal implant)
 Legal Status:           Deported from Japan and a wanted criminal in 35
                         countries.
 Known Relatives:        None - Was orphaned as a small child by an American
                         woman in Tokyo.
 Birth Place:            Unknown
 Occupation:             Criminal member of the Black Dragon Organization.


PROLOGUE

 A mercenary, thug, extortionist, thief - Kano lives a life of crime and
 injustice. He is a devoted member of the Black Dragon, a dangerous group of
 cut-throat madmen feared and respected throughout all of crime's inner circles.


MOVES

 Knife Toss:             {BL},B,F
 Cannonball:             360f - BL can be held to hold position during spin.
                                For example: {BL},360f...[BL]

FATALITY

 Heart Disembowel:       QCF,LP (c)



   1.3-3)  Raiden
—————————————————

STATISTICS

 Age:                    Eternal
 Height:                 7'0"
 Weight:                 350 lbs.
 Hair:                   Unknown
 Eyes:                   White
 Legal Status:           Mystic - Does not apply.
 Known Relatives:        None
 Birth Place:            Unknown
 Occupation:             Warrior


PROLOGUE

 The name Raiden is actually that of a deity known as the Thunder God. It is
 rumored he received a personal invitation by Shang Tsung himself and took the
 form of a human to compete in the tournament.


MOVES

 Lightning Bolt:         HCF,LP
 Torpedo Push:           B,B,F
 Teleport:               D,U

FATALITY

 Electrocution:          F,B,B,B,HP (s)



   1.3-4)  Liu Kang
———————————————————

STATISTICS

 Age:                    24
 Height:                 5'10"
 Weight:                 185 lbs.
 Hair:                   Black
 Eyes:                   Brown
 Legal Status:           Citizen of the Peoples Republic of China.
 Known Relatives:        Lee Kang; Father (deceased)
                         Lin Kang; Mother (deceased)
                         Chow Kang; Brother (whereabouts unknown)
 Birth Place:            Honan Province, China
 Occupation:             Shaolin Monk,
                         Fisherman


PROLOGUE

 Once a member of the super secret White Lotus Society, Liu Kang left the
 organization in order to represent Shaolin temples in the tournament. Kang is
 strong in his beliefs and despises Shang Tsung.


MOVES

 Flying Kick:            F,F,HK
 Fireball:               F,F,HP

FATALITY

 Spin Kick:              360f (a)



   1.3-5)  Sub-Zero
———————————————————

STATISTICS

 Real Name:              Unknown
 Age:                    Early 30s
 Height:                 6'0" (estimated)
 Weight:                 200-210 lbs.
 Hair:                   Unknown
 Eyes:                   Brown
 Legal Status:           None - However, he resides somewhere in China.
 Known Relatives:        Unknown
 Birth Place:            Unknown
 Occupation:             Life long member of Lin Kuei, a rare clan of
                         Chinese ninja-type assassins.


PROLOGUE

 The actual name or identity of this warrior is unknown. However, based on the
 markings of his uniform, it is believed he belongs to the Lin Kuei, a legendary
 clan of Chinese Ninja.


MOVES

 Ice Blast:              QCF,LP
 Slide:                  B+LP+BL+LK

FATALITY

 Spine Rip:              F,D,F,HP (c)



   1.3-6)  Scorpion
———————————————————

STATISTICS

 Real Name:              Unknown
 Age:                    32
 Height:                 6'2"
 Weight:                 210 lbs.
 Hair:                   Unknown
 Eyes:                   Varies
 Legal Status:           Scorpion is a reincarnated spectre and has no legal
                         status.
 Known Relatives:        Wife and child in former life.
 Birth Place:            In former life - Unknown
                         As Scorpion - Unknown
 Occupation:             In former life - Unknown
                         As Scorpion - Ninja Warrior


PROLOGUE

 Like Sub-Zero, Scorpion's true name and origin are not known. He has show from
 time to time distrust and hatred towards Sub-Zero. Between ninjas, this is
 usually a sign of opposing clans.


MOVES

 Harpoon:                B,B,LP
 Teleport Punch:         HCB,HP

FATALITY

 Toasty!:                U,U (s)



   1.3-7)  Sonya
————————————————

STATISTICS

 Real Name:              Lt. Sonya Blade
 Age:                    26
 Height:                 5'10"
 Weight:                 140 lbs.
 Hair:                   Blonde
 Eyes:                   Blue
 Legal Status:           Citizen of the United States of America.
 Known Relatives:        Maj. Herman Blade; Father
                         Erica Blade; Mother
                         Daniel Blade; Twin Brother (deceased)
 Birth Place:            Austin, Texas
 Occupation:             Lieutenant in the U.S. Army, member of a para-military
                         force.


PROLOGUE

 Sonya is a member of a top U.S. Special Forces unit. Her team was hot on the
 trail of Kano's Black Dragon organization. They followed them to an uncharted
 island where they were ambushed by Shang Tsung's personal army.


MOVES

 Energy Ring:            B,B,LP
 Leg Grab:               D+LP+BL+LK
 Square Wave Punch:      F,B,HP

FATALITY

 Kiss of Death:          F,F,B,B,BL (a)



   1.3-8)  Goro
———————————————

STATISTICS

 Age:                    2000
 Height:                 8'2"
 Weight:                 550 lbs.
 Hair:                   Black
 Eyes:                   Red
 Legal Status:           Earth - None
                         Outworld - Prince of Kuatan
 Known Relatives:        King Gorbak; Father
                         Queen Mai; Mother
                         Goro also has a brother (deceased) and 7 wives.
 Birth Place:            Kuatan, 4th astral plane of Shokan, realm of the Outworld.
 Occupation:             Prince of Kuatan, ruler supreme of Shokan's armies.


                                 GORO LIVES...

 A 2000 year old half-human dragon, Goro remains undefeated for the past 500
 years. He won the title of Grand Champion by defeating Kung Lao, a Shaolin
 fighting monk. It was during this period that the tournament fell into Shang
 Tsung's hands and was corrupted. Goro possesses both massive strength and great
 agility. None who have fought him have reported any weaknesses. In fact, none
 who have opposed him have survived!



   1.3-9)  Shang Tsung
——————————————————————

STATISTICS

 Age:                    1000+
 Height:                 Unknown
 Weight:                 Unknown
 Hair:                   Gray
 Eyes:                   White
 Legal Status:           Earth - None
                         Outworld - Unknown
 Known Relatives:        Unknown
 Birth Place:            Outworld
 Occupation:             Commands Kahn's armies and attempting to over
                         throw the balance of Earth's furies.



   1.3-10)  Reptile
———————————————————

STATISTICS

 Age:                    Unknown
 Height:                 Unknown
 Weight:                 Unknown
 Hair:                   None
 Eyes:                   Red
 Legal Status:           Unknown
 Known Relatives:        Unknown
 Birth Place:            Unknown
 Occupation:             Personal protector of Shang Tsung.



 ××××××××××××××
  1.4)  Combos
 ××××××××××××××

 • Johnny Cage

    2-hit:               JK,Shadow Kick (co)
    2-hit:               JK,LK/HK/LP/HP (corner)
    3-hit:               JK,HP/LP,Shadow Kick (corner)
    3-hit:               JK,HP/LP,Green Flame (corner)

 • Kano

    2-hit:               JK,Cannonball (co)
    2-hit:               JK,LK/HK/LP/HP (corner)
    3-hit:               JK,LP/HP,Cannonball (corner)

 • Raiden

    2-hit:               JK,Torpedo Push (co)
    2-hit:               JK,LK/HK/LP/HP (corner)
    2-hit:               JK,Lightning Bolt (corner)
    3-hit:               JK,LP/HP,Torpedo Push (corner)
    3-hit:               JK,LP/HP,Lightning Bolt (corner)

 • Liu Kang

    2-hit:               JK,Flying Kick
    2-hit:               JK (ia+ak),Flying Kick
    2-hit:               Fireball (ak),Flying Kick
    2-hit:               JK,LK/HK/LP/HP (corner)
    3-hit:               JK,JK,Flying Kick

 • Sub-Zero

    2-hit:               JK,LK/HK/LP/HP (corner)
    2-hit:               JK,Slide (co)
    3-hit:               JK,LP/HP,Slide (corner)

 • Scorpion

    2-hit:               JK,JK
    2-hit:               JK,LK/HK/LP/HP (corner)
    3-hit (50%):         JK,Harpoon,Uppercut

 • Sonya

    2-hit:               JK,Energy Ring (co)
    2-hit:               JK,Leg Grab (co)
    2-hit:               JK,LK/HK/LP/HP (corner)



 ××××××××××××××××××
  1.5)  Strategies
 ××××××××××××××××××


   1.5-1)  Defeating Goro
—————————————————————————

   1.5-2)  Defeating Shang Tsung
————————————————————————————————

   1.5-3)  Defeating Reptile
————————————————————————————



 ×××××××××××××××××××××
  1.6)  Tips & Tricks
 ×××××××××××××××××××××


   1.6-1)  Fight Reptile
————————————————————————

 Reptile possesses the powers and fatalities of both Scorpion and Sub-Zero. If
 you defeat him, you will receive 10,000,000 points (1,000,000 on the Genesis
 version). To fight Reptile, you must be on The Pit stage. Before the round
 begins, a silhouette must fly past the moon. This means you have an opportunity
 to fight Reptile. You then must defeat your opponent with a Double Flawless
 without the use of Block for two consecutive rounds, then finish your opponent
 with a fatality (excluding the stage fatality, with the exception of Liu Kang's
 two-for-one). This only works on a single player game. If you have done
 everything correctly, you will receive this message...


                                YOU HAVE FOUND ME
                              NOW PROVE YOURSELF !!



   1.6-2)  Test Your Might
——————————————————————————

 Rapidly tap LP+LK to raise the yellow strength meter. Once the meter is above
 the red line, press Block to break. In the following order, you must break
 Wood, Stone, Steel, Ruby, and Diamond. The bonus round appears after every 3
 fights. It will take approximately 15 battles to reach the 5th level. If you
 lose and fail to continue, you will start on the 1st level on the next Test
 Your Might challenge. If you reach the 5th level, you will be challenged with
 the 5th level until you lose a battle and fail to continue.

 Point value for each level:

  LEVEL      POINTS
  Wood       100,000
  Stone      200,000
  Steel      500,000
  Ruby       1,000,000
  Diamond    2,000,000



   1.6-3)  The Pit
——————————————————

 The Pit stage is a fatality within itself. After defeating your opponent,
 finish him/her with an uppercut. This will send them plunging into The Pit's
 bottom, meeting a gruesome demise.



 ×××××××××××××××××××××××
  1.7)  Version History
 ×××××××××××××××××××××××

 • Proto 4.0 (Information on this version is unknown nor confirmed by me.)
   Released July 12th, 1992

 • Proto 9.0 (This version is similar to version 1.0)
   Released July 28th, 1992

    * Goro is hard to knock down.
    * No "darkened" character on Mirror Matches.
    * Multiple uppercut juggle in corner glitch.

 • Version 1.0
   Released August 9th, 1992

    * Liu Kang has an uppercut & Flying Kick combo.
    * On a two player game, both players cannot choose the same fighter.
    * Johnny Cage is "darkened" in game credits.

 • Version 2.0
   Released August 18th, 1992

    * Merchandise promotion added (for comic, etc.).
    * Both players can choose the same character.
    * New Shang Tsung death animation.
    * More blood added.

 • Version 3.0
   Released August 31st, 1992

    * Computer AI increased.
    * Reptile added.

 • Version 4.0
   Released September 28th, 1992

    * Goro's theme plays during all of 3rd endurance round.
    * Sonya can now fight Reptile.
    * Reptile clues added:

       - I AM REPTILE, FIND ME!
       - YOU MUST FIND ME TO BEAT ME
       - ALONE IS HOW YOU WILL FIND ME
       - LOOK TO LA LUNA
       - 10,000,000 IF YOU DESTROY ME
       - TIP EHT FO MOTTOB
       - PERFECTION IS THE KEY
       - FATALITY IS THE KEY
       - YOU CANNOT MATCH MY SPEED
       - BLOCKING WILL GET YOU NOWHERE

 • Version 4.0 (T-Unit)
   Released February 11th, 1993

    * Hardware change (T-Unit).
    * "ERMACS" removed from Game Audits.

 • Version 5.0 (T-Unit)
   Released March 19th, 1993

    * Minor bug fixes.
    * No points bonus for The Pit fatality.



 ×××××××××××××××××××××××
  1.8)  Bugs & Glitches
 ×××××××××××××××××××××××

 ——— FATALITY GLITCHES ———

 There are several Fatality glitches found in MK, most notably Cage's double
 head decapitation (triple on occasion). To do this is not an easy task and
 doesn't work every time, but the trick is to tap F+HP very quickly (as in
 lightning fast) after performing his Fatality (F,F,F,HP). If done correctly,
 Cage will go into a second fatality pose and knock off a second head. I've
 never successfully knocked off a third head, but more than one source say it is
 possible. Cage has also been known to miss on the first and/or second head
 decapitation. You may also substitute a second head decapitation with a Split
 Punch or Shadow Kick.

 Other glitches include Liu Kang (see below) and Johnny Cage missing their
 opponents completely if their Fatality is executed while the opponent is prone,
 whether on the ground or in the air. For the rest of the kombatants, the
 animation after the opponent is hit will be exactly the same as that of a
 normally executed Fatality, yet the bodies suddenly appear standing up. All
 misses will still register as a Fatality and you will still receive the 100,000
 points bonus. Liu Kang has one more glitch that's also worth noting - If the
 Fatality is performed more than half a screen away, Kang will miss completely,
 making the opponent subject to one of the following:

  1. Immediately perform the fatality again, resulting to a second somersault
     without pause and an uppercut.

  2. Execute a Flying Kick or sweep on the opponent, and then...

      a.) Sweep fallen opponent back up and down repeatedly.
      b.) Jump back, perform fatality again and let fatality time expire.
      c.) Execute three Fireballs then perform fatality again.
      d.) Execute four Fireballs then execute the Flying Kick.
      e.) Four Fireballs, perform fatality again or substitute the fatality
          with a fifth fireball.

 Last but not least, it is possible to perform a Fatality while the opponent
 is still lying on the ground. To do this, finish off your opponent's life bar
 using a move with little recovery time such as a throw, sweep or jump kick,
 then quickly perform the Fatality. If timed correctly, the opponent will be
 lying on the ground while your fighter performs their Fatality.


 ——— BOSS GLITCHES ———

 What:       Goro becomes "frozen" and doesn't move.
 Who:        Scorpion vs. Goro
 How:        Perform Scorpion's Teleport Punch immediately followed by his
             Harpoon. If Goro blocks the Harpoon, he'll often be frozen in
             his blocking stance. At this point you can either sweep him to
             death or hit him with anything else to unfreeze him.



 ××××××××××××××××××××××××
  1.9)  Rumors & Tidbits
 ××××××××××××××××××××××××

 This section is devoted to well-known rumors that were never proven to be true,
 or false for that matter, complete with backgrounds and methods that have been
 tossed around the internet.


 ——— ERMAC ———

 Possibly the biggest MK rumor of them all - Ermac, a red ninja, was discovered
 by Tony Casey, also responsible for the only existing proof of Ermac, a
 Polaroid which was posted in the October, 1993 issue of Electronic Gaming
 Monthly (page 98). The name Ermac is short for "Error Macro", according to Ed
 Boon, and is the result of the machine having some kind of error. In the
 Game Audits located in the Test Menu, "ERMACS" is listed below "REPTILE
 BATTLES". However, it was removed on the T-Unit releases, which could explain
 the board switch (no more "Error Macros"). Ermac has also been known to be a
 red version of Scorpion, with "SCORPION" in the life bar. Below are two methods
 that have circulated the internet, though never proven to be true (or false).

   Method #1:

    1.) Must find and fight Reptile.
    2.) Must be on second Warrior Shrine.
    3.) Do not use block.
    4.) A Flawless Victory must be obtained using only punches OR kicks.
    5.) At least one combo must be executed.
    6.) A Fatality is not required, but must not be performed by Scorpion
        or Sonya.
    7.) Must knock opponent perfectly within the oval on the floor of the
        Warrior Shrine.


   Method #2:

    1.) Must have machine's difficulty set on 5 (Very Hard).
    2.) Must be on Warrior Shrine.
    3.) Must get Double Flawless Victory using punches only.
    4.) When the screen reads "FINISH HIM/HER!", you must knock your opponent
        under their statue.


 ——— SECOND FATALITIES ———

 According to some sources, the game has animation capability for three
 additional fatalities, though these three cannot be used in any current version
 of Mortal Kombat. Do to time constraints, these three fatalities were not
 implemented:

  CAGE - A Shadow Kick resulting to the player being hurdled across the playing
         field and smashing against the opposite wall. No extensive blood.

  GORO - Goro crushes your head, complete with a loud popping sound. Blood
         splatters as in Raiden's fatality.

  TSUNG - Tsung pulls out his sword and decapitates your head. This was
          apparently the original reason head popping was used for, and
          the reason that Tsung has a sword by his side.


 ——— MISCELLANEOUS ———

 Rumors that are absolutely false:

  - Fighting guards or dragons
  - Playing as Tsung or Goro
  - Playing as Reptile or Ermac


 TIDBIT: Mortal Kombat is the only MK game to use a points system, excluding
         Mortal Kombat Mythologies: Sub-Zero/Special Forces; Both made use of
         experience points and were never released in arcades.

 TIDBIT: The MK T-Unit was an official Midway game board. Basically, Midway
         came out with a better piece of hardware (the T-Unit motherboard)
         which is what NBA Jam and MKII run on. Toward the end of the MK
         hardware run, they switched to this motherboard. If you look at it,
         it looks just like an NBA Jam board, but with MK ROMs on it. The
         version of the game (program ROMs) are at UG12 and UJ12 as opposed
         to U89 and U105 on the older version. The version ROMs for the T-Unit
         won't work on the older MK board, so you would have to have a T-Unit
         to run 5.0.

         Additionally, MK 4.0 was released for the T-Unit board, however, it
         had bugs in it. Because of this, Midway released version 5.0 for the
         T-Unit which was basically just a bug fix release.



 ××××××××××××××××××××××
  1.10)  Scoring Table
 ××××××××××××××××××××××


 FIGHTING
 Low Punch         500
 High Punch        500
 Death Punch       500
 Crouched Kick     500
 Defensive Kick    1000
 Flying Punch      1000
 Sweep             1000
 Head Blow         2000
 High Kick         2000
 Jump Kick         2000
 Low Kick          2000
 Roundhouse        2000
 Uppercut          2000
 Throw             5000
 Knee              5000

 SPECIAL
 Time Bonus        Seconds left on timer x 1000
 Strength          Not available
 Fatality          100,000
 Flawless Victory  200,000
 Double Flawless   500,000
 Defeat Reptile    10,000,000

 TEST YOUR MIGHT
 Wood              100,000
 Stone             200,000
 Steel             500,000
 Ruby              1,000,000
 Diamond           2,000,000

 JOHNNY CAGE
 Green Flame       2000
 Shadow Kick       5000
 Split Punch       5000

 RAIDEN
 Lightning Bolt    2000
 Torpedo Push      5000

 KANO
 Knife Toss        2000
 Cannonball        5000

 LIU KANG
 Fireball          2000
 Flying Kick       2000

 SCORPION
 Harpoon           2000
 Teleport Punch    2000

 SUB-ZERO
 Slide             1000

 SONYA
 Ring Toss         2000
 Leg Grab          2000 (grab)
                   5000 (slam)



 ××××××××××××××××××××××××
  1.11)  Quick Reference
 ××××××××××××××××××××××××

 • Johnny Cage
   F,F,F,HP (c)

 • Kano
   HCF,LP (c)

 • Raiden
   F,B,B,B,HP (c)

 • Liu Kang
   360f (a)

 • Sub-Zero
   F,D,F,HP (c)

 • Scorpion
   U,U (s)

 • Sonya
   F,F,B,B,BL (a)



 ××××××××××××××××××
  1.12)  Test Menu
 ××××××××××××××××××



 ×××××××××××××××××
  1.13)  Epilogue
 ×××××××××××××××××

 • Johnny Cage

    Through the battles and life or death situations faced during the
    tournament, Johnny Cage learns the true importance of his fighting skills.
    He also realizes the full potential of the tournament. He returns to
    Hollywood after defending his new title as Grand Champion. Cage goes on to
    film Mortal Kombat: The Movie and its many successful sequels.

 • Kano

    With the defeat of Goro and Shang Tsung, Kano will bring his own brand of
    treachery to the tournament. His Black Dragon organization forms a monopoly
    over the contest that brings shame and torment to all those involved. Their
    reign will end in anarchy and death. It will result in the final dismantling
    of the tournament and the battle of the Sans.

 • Raiden

    Raiden's victory comes as no surprise to him. He was never impressed by
    Shang Tsung's inferior sorcery, Goro's brute force, or the challenge of the
    other contestants. He quickly becomes bored with his mortal competition and
    soon invites other gods to participate in the contest. The ensuing battles
    rage on for years. And the wars result in our world's final destruction.
    Have a nice day

 • Liu Kang

    After defeating mighty Goro and putting an end to Shang Tsung's rule over
    the tournament, Kang is able to return the contest to its rightful hosts -
    the Shaolin Temples. Kang's heroics will always be remembered. He will
    continue the traditions of the Shaolin Temples and restore the true pride
    and respect of this once great tournament.

 • Sub-Zero

    After receiving the title of Grand Champion, Sub-Zero disappears back into
    the shadows from which he came. His only goal in the tournament was the
    assassination of Shang Tsung. He was paid a large some of money by one of
    Tsung's wealthy enemies. With his mission accomplished, Sub-Zero will
    collect his fortune and retire from his dangerous profession.

 • Scorpion

    Marked for death years ago by the Lin Kuei, Scorpion was murdered by Sub-
    Zero. He left behind a wife and child in his former life but was allowed to
    return and avenge his death. Even with Scorpion's triumph in the tournament
    and new title as Grand Champion, the price he paid was high. He can never
    again know his family and must exist forever with his secret curse.

 • Sonya

    Captured by Shang Tsung, Sonya's Special Forces unit was taken hostage -
    their only hope was the tournament. Shang Tsung promised to release the
    entire team only if Sonya could win the contest. Her victory not only
    released her unit - but also put an end to the Black Dragon and Shang
    Tsung's powerful grip on the trounament.



 ×××××××××××××××××××××
  1.14)  Game Credits
 ×××××××××××××××××××××

  MORTAL KOMBAT CAST OF CHARACTERS:

   Daniel Pesina as Johnny Cage
   Richard Divizio as Kano
   Carlos Pesina as Raiden
   Ho Sung Pak as Liu Kang
   Daniel Pesina as Scorpion
   Daniel Pesina as Sub-Zero
   Elizabeth Malecki as Sonya

   Goro Character Design By:
   John Tobias

   Stop Motion Miniature By:
   Curt Chiarelli

   Ho Sung Pak as Shang Tsung


  MORTAL KOMBAT DESIGN TEAM:

   Design and Software:
   Ed Boon

   Design and Graphics:
   John Tobias

   Music and Sounds:
   Dan Forden

   Background Graphics:
   John Vogel

   Executive Producers:
   Neil Nicastro
   Ken Fedesna

   Senior Hardware Technician:
   Sheridan Oursler

   Cabinet Design:
   Ray Czajka

   Special Thanks To:
   Warren Davis
   Pat Cox
   Cary Mednick
   Alison Quant
   George Petro
   Jim Greene
   Paul Neimeyer
   Pam Erikson
   Mark Penacho
   Jack Haeger
   Jon Hey
   Jamie Rivett
   Bill Dabelstein
   Scott Slomiany
   John Newcomer
   Sal Divita
   Roger Sharpe
   Joshua Sharpe
   Zachary Sharpe
   Paul Heitsch
   Eddie Ferrier
   Jeff Johnson
   Raymond Gay
   Tony Goskie
   John McCaffer
   Peg Burr



_______________________________________________________________________________
 CHAPTER 2:  MORTAL KOMBAT (SNES)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
                                                              [SNES]


 ××××××××××××××××
  2.1)  Controls
 ××××××××××××××××

 > Configuration (default)

  BL                        BL
    \                      /
   ( L )                ( R )
                           HK
       _                  /  LK
     _| |_   SL  ST     (X) /
    |_ o _|   |  |    (Y) (A)
      |_|     .` .`   / (B)
                     HP /
                       LP



 ××××××××××××××××
  2.2)  Prologue
 ××××××××××××××××

 For ages it was a tournament of honor and glory. Noble warriors from around the
 world we invited to take part, each seeking to win the title of Grand Champion.

 But that was a long time ago... Before the tournament was corrupted by the evil
 demon Shang Tsung, a warrior who took not only the lives of his opponents, but
 their very souls...

 With the aid of his pupil, Goro, a hideous half-human dragon, Tsung began a
 domination of the contest which has lasted for centuries. Today, 500 years
 later, the contest begins anew as warriors once again gather to partake in
 Mortal Kombat.

 Let The Tournament Begin!



 ××××××××××××××××××
  2.3)  Kombatants
 ××××××××××××××××××


   2.3-1)  Johnny Cage
——————————————————————

STATISTICS

 Real Name:              John Carlton
 Age:                    29
 Height:                 6'1"
 Weight:                 200 lbs.
 Hair:                   Brown
 Eyes:                   Blue
 Legal Status:           Citizen of the United States of America.
 Known Relatives:        Robert Carlton; Father
                         Rose Carlton; Mother
                         Rebecca Carlton; Sister
                         Cindy Ford; Wife (divorced)
 Birth Place:            Venice, California
 Occupation:             Actor


PROLOGUE

 A martial arts superstar trained by great masters from around the world, Cage
 uses his talents on the big screen. He is currently box office champ, starring
 in such movies as Dragon Fist and Dragon Fist II, as well as the award winning
 Sudden Violence.


MOVES

 Green Flame:            B,F,(B)
 Shadow Kick:            B,F,(A)
 Split Punch:            (B)+(L)/(R) (males only)

FINISHING MOVE

 Leg Penetration:        F,F,F,(Y) (c)



   2.3-2)  Kano
———————————————

STATISTICS

 Real Name:              Unknown
 Age:                    35
 Height:                 6'0"
 Weight:                 205 lbs.
 Hair:                   Black
 Eyes:                   1 Brown; Left eye
                         1 Infra-Red; Right eye (built into metal implant)
 Legal Status:           Deported from Japan and a wanted criminal in 35
                         countries.
 Known Relatives:        None - Was orphaned as a small child by an American
                         woman in Tokyo.
 Birth Place:            Unknown
 Occupation:             Criminal member of the Black Dragon Organization.


PROLOGUE

 A mercenary, thug, extortionist, thief - Kano lives a life of crime and
 injustice. He is a devoted member of the Black Dragon, a dangerous group of
 cut-throat madmen feared and respected throughout all of crime's inner circles.


MOVES

 Knife Toss:             {L}/{R},B,F
 Cannonball:             360f - (L)/(R) can be held to hold position during
                                spin. For example: {BL},360f...[BL]

FINISHING MOVE

 Torso Penetration:      QCF,(B) (c)



   2.3-3)  Rayden
—————————————————

STATISTICS

 Age:                    Eternal
 Height:                 7'0"
 Weight:                 350 lbs.
 Hair:                   Unknown
 Eyes:                   White
 Legal Status:           Mystic - Does not apply.
 Known Relatives:        None
 Birth Place:            Unknown
 Occupation:             Warrior


PROLOGUE

 The name Rayden is actually that of a deity known as the Thunder God. It is
 rumored he received a personal invitation by Shang Tsung himself and took the
 form of a human to compete in the tournament.


MOVES

 Lightning Bolt:         HCF,(B)
 Torpedo Push:           B,B,F
 Teleport:               D,U

FINISHING MOVE

 Electrocution:          F,B,B,B,(Y) (c)



   2.3-4)  Liu Kang
———————————————————

STATISTICS

 Age:                    24
 Height:                 5'10"
 Weight:                 185 lbs.
 Hair:                   Black
 Eyes:                   Brown
 Legal Status:           Citizen of the Peoples Republic of China.
 Known Relatives:        Lee Kang; Father (deceased)
                         Lin Kang; Mother (deceased)
                         Chow Kang; Brother (whereabouts unknown)
 Birth Place:            Honan Province, China
 Occupation:             Shaolin Monk,
                         Fisherman


PROLOGUE

 Once a member of the super secret White Lotus Society, Liu Kang left the
 organization in order to represent Shaolin temples in the tournament. Kang is
 strong in his beliefs and despises Shang Tsung.


MOVES

 Flying Kick:            F,F,(X)
 Fireball:               F,F,(Y)

FINISHING MOVE

 Spin Kick:              360f (a)



   2.3-5)  Sub-Zero
———————————————————

STATISTICS

 Real Name:              Unknown
 Age:                    Early 30s
 Height:                 6'0" (estimated)
 Weight:                 200-210 lbs.
 Hair:                   Unknown
 Eyes:                   Brown
 Legal Status:           None - However, he resides somewhere in China.
 Known Relatives:        Unknown
 Birth Place:            Unknown
 Occupation:             Life long member of Lin Kuei, a rare clan of
                         Chinese ninja-type assassins.


PROLOGUE

 The actual name or identity of this warrior is unknown. However, based on the
 markings of his uniform, it is believed he belongs to the Lin Kuei, a legendary
 clan of Chinese Ninja.


MOVES

 Ice Blast:              QCF,(B)
 Slide:                  B+(B)+(L)/(R)+(A)

FINISHING MOVE

 Deep Freeze:            F,D,F,(Y) (c)



   2.3-6)  Scorpion
———————————————————

STATISTICS

 Real Name:              Unknown
 Age:                    32
 Height:                 6'2"
 Weight:                 210 lbs.
 Hair:                   Unknown
 Eyes:                   Varies
 Legal Status:           Scorpion is a reincarnated spectre and has no legal
                         status.
 Known Relatives:        Wife and child in former life.
 Birth Place:            In former life - Unknown
                         As Scorpion - Unknown
 Occupation:             In former life - Unknown
                         As Scorpion - Ninja Warrior


PROLOGUE

 Like Sub-Zero, Scorpion's true name and origin are not known. He has show from
 time to time distrust and hatred towards Sub-Zero. Between ninjas, this is
 usually a sign of opposing clans.


MOVES

 Harpoon:                B,B,(B)
 Teleport Punch:         HCB,(Y)

FINISHING MOVE

 Toasty!:                U,U (s)



   2.3-7)  Sonya
————————————————

STATISTICS

 Real Name:              Lt. Sonya Blade
 Age:                    26
 Height:                 5'10"
 Weight:                 140 lbs.
 Hair:                   Blonde
 Eyes:                   Blue
 Legal Status:           Citizen of the United States of America.
 Known Relatives:        Maj. Herman Blade; Father
                         Erica Blade; Mother
                         Daniel Blade; Twin Brother (deceased)
 Birth Place:            Austin, Texas
 Occupation:             Lieutenant in the U.S. Army, member of a para-military
                         force.


PROLOGUE

 Sonya is a member of a top U.S. Special Forces unit. Her team was hot on the
 trail of Kano's Black Dragon organization. They followed them to an uncharted
 island where they were ambushed by Shang Tsung's personal army.


MOVES

 Energy Ring:            B,B,(B)
 Leg Grab:               D+(B)+(L)/(R)+(A)
 Square Wave Punch:      F,B,(Y)

FINISHING MOVE

 Kiss of Death:          F,F,B,B,(L)/(R) (a)



   2.3-8)  Goro
———————————————

STATISTICS

 Age:                    2000
 Height:                 8'2"
 Weight:                 550 lbs.
 Hair:                   Black
 Eyes:                   Red
 Legal Status:           Earth - None
                         Outworld - Prince of Kuatan
 Known Relatives:        King Gorbak; Father
                         Queen Mai; Mother
                         Goro also has a brother (deceased) and 7 wives.
 Birth Place:            Kuatan, 4th astral plane of Shokan, realm of the Outworld.
 Occupation:             Prince of Kuatan, ruler supreme of Shokan's armies.


                                 GORO LIVES...

 A 2000 year old half-human dragon, Goro remains undefeated for the past 500
 years. He won the title of Grand Champion by defeating Kung Lao, a Shaolin
 fighting monk. It was during this period that the tournament fell into Shang
 Tsung's hands and was corrupted. Goro possesses both massive strength and great
 agility. None who have fought him have reported any weaknesses. In fact, none
 who have opposed him have survived!



   2.3-9)  Shang Tsung
——————————————————————

STATISTICS

 Age:                    10,000
 Height:                 Unknown
 Weight:                 Unknown
 Hair:                   Gray
 Eyes:                   White
 Legal Status:           Earth - None
                         Outworld - Unknown
 Known Relatives:        Unknown
 Birth Place:            Outworld
 Occupation:             Commands Kahn's armies and attempting to over
                         throw the balance of Earth's furies.



   2.3-10)  Reptile
———————————————————

STATISTICS

 Age:                    Unknown
 Height:                 Unknown
 Weight:                 Unknown
 Hair:                   None
 Eyes:                   Red
 Legal Status:           Unknown
 Known Relatives:        Unknown
 Birth Place:            Unknown
 Occupation:             Personal protector of Shang Tsung.



 ××××××××××××××
  2.4)  Combos
 ××××××××××××××



 ××××××××××××××××××
  2.5)  Strategies
 ××××××××××××××××××


   2.5-1)  Defeating Goro
—————————————————————————

   2.5-2)  Defeating Shang Tsung
————————————————————————————————

   2.5-3)  Defeating Reptile
————————————————————————————



 ××××××××××××××××××××××××××××
  2.6)  Tips, Tricks & Codes
 ××××××××××××××××××××××××××××


   2.6-1)  Fight Reptile
————————————————————————

 Reptile possesses the powers and finishing moves of both Scorpion and Sub-Zero.
 If you defeat him, you will receive 10,000,000 points. To fight Reptile, you
 must be on The Pit stage. Unlike the arcade version, a silhouette passing the
 moon is not required. Simply defeat your opponent with a Double Flawless
 without the use of Block for two consecutive rounds, then finish your opponent
 with a finishing move (excluding The Pit, with the exception of Liu Kang's two-
 for- one). This only works on a single player game. If you have done everything
 correctly, you will receive this message...


                                YOU HAVE FOUND ME
                              NOW PROVE YOURSELF !!



   2.6-2)  Test Your Might
——————————————————————————

 Rapidly tap (B)+(A) to raise the yellow strength meter. Once the meter is above
 the red line, press (L)/(R) to break. In the following order, you must break
 Wood, Stone, Steel, Ruby, and Diamond. The bonus round appears after every 3
 fights. It will take approximately 15 battles to reach the 5th level. If you
 lose and fail to continue, you will start on the 1st level on the next Test
 Your Might challenge. If you reach the 5th level, you will be challenged with
 the 5th level until you lose a battle and fail to continue.

 Point value for each level:

  LEVEL      POINTS
  Wood       100,000
  Stone      200,000
  Steel      500,000
  Ruby       1,000,000
  Diamond    2,000,000



   2.6-3)  The Pit
——————————————————

 The Pit stage is a fatality within itself. After defeating your opponent,
 finish him/her with an uppercut. This will send them plunging into The Pit's
 bottom, meeting a gruesome demise. You will receive the finishing bonus of
 100,000 points.



   2.6-4)  Game Genie
—————————————————————

 • Blood

    Okay red blood ................................................ BDB4-DDO7
    Good red blood ................................................ DDB4-DDO7 + DDB4-DFA7
    Great red blood ............................................... BDB4-DDO7 + BDB4-DFA7
    Best red blood ................................................ CDB4-DD07 + BDB4-DFA7
    Light blue blood .............................................. EEB4-DDO7 + EEB4-DFA7
    Pink blood .................................................... EDB4-DDO7 + DDB4-DFA7
    Green-brown blood ............................................. EEB4-EEO7 + EEB4-DFA7
    Green blood ................................................... BEB4-DDO7
    White-ish blood ............................................... EEB4-DFA7
    Purple blood .................................................. EDB4-DD07
    Grayish blood ................................................. 11B4-DD07
    Light blue blood .............................................. EEB4-DD07
    Neon green blood .............................................. 67B4-DD07
    Orange blood .................................................. D9B4-DD07 + D9B4-DFA7
    Super neon green blood ........................................ D7B4-DD07 + D7B4-DFA7
    Deep, dark purple blood ....................................... D4B4-DD07 + D4B4-DFA7
    Red & green blood ............................................. BDB4-DD07 + D7B4-DFA7
    Purple & green blood .......................................... 56B4-DD07 + D7B4-DFA7
    Pea green/brown blood ......................................... D4B4-DD07 + D4B4-DFA7
    White, and a little blue, blood ............................... 55B4-DD07 + 55B4-DFA7
    Glitchy blood/fatalities ...................................... 3D2C-C707


 • Power

    First strike of any kind wins round, if not blocked ........... DDBC-370F
    In a 2 player game, all strikes do minimal damage [1] ......... DDBF-1FA4
    Can't move handicap to the right .............................. DD81-404F
    Can only move handicap right once ............................. DF81-404F
    Can only move handicap right twice ............................ D481-404F
    Can only move handicap right 3 times .......................... D781-404F
    Can only move handicap right 4 times .......................... D081-404F
    Can move handicap right 6 times ............................... D181-404F
    Can move handicap right 7 times ............................... D581-404F
    Can move handicap right 8 times ............................... D681-404F
    Can move handicap right 9 times ............................... DB81-404F
    Can move handicap right 10 times .............................. DC81-4O4F
    Can move handicap right 11 times .............................. D881-404F
    Moves do more damage in 2 player game [1] ..................... EEBF-1FA4
    First person to score 2 hits wins the round ................... 99BC-370F

    [1] = Do not modify handicap for either player.


 • Fighting

    Always fight Johnny Cage ...................................... CBBA-394F + E5BA-391F
    Always fight Johnny Cage (alt) ................................ CBBA-311F
    Always fight Kano ............................................. CBBA-394F + DFBA-391F
    Always fight Rayden ........................................... CBBA-394F + D4BA-391F
    Always fight Liu Kang ......................................... CBBA-394F + D7BA-391F
    Always fight Scorpion ......................................... CBBA-394F + DOBA-391F
    Always fight Sub-Zero ......................................... CBBA-394F + D9BA-391F
    Always fight Sonya ............................................ CBBA-394F + D1BA-391F
    Always fight Goro ............................................. CBBA-394F + D3BA-391F
    Fight Johnny Cage in The Pit after 1st match .................. CB6A-44AF + E5BA-391F
    Fight Kano 1st match, then fight Cage in The Pit .............. CB6A-44AF + D5DA-391F
    Only fight Johnny Cage in Goro's Lair ......................... E861-14DD
    Fight Goro every match [1] .................................... CBBA-394F + D5BA-391F
    Weird Shang code .............................................. OBBA-394F + E5BA-391F
    Fight Reptile [2] ............................................. 6D67-3FOD
    Fight Reptile [3] ............................................. 6D67-1F0D
    Always fight 1st opponent on Battle Plan ...................... C2BA-394F

    [1] = Turn Game Genie off before Shang Tsung. Do not use Kano's or Cage's
          finishing moves.
    [2] = Fight Reptile on any stage with a Double Flawless and finishing bonus.
    [3] = Fight Reptile on any stage with a Double Flawless


 • Stage

    Always fight in the Courtyard ................................. DD6A-47AF
    Always fight in the Courtyard (alt) ........................... DD6A-47DF
    Always fight in the Courtyard (alt) ........................... CB6A-44AF + DD6A-47DF
    Always fight in the Courtyard [1] ............................. CB6A-44AF + D56A-47DF
    Always fight at the Palace Gates .............................. CB6A-44AF + DF6A-47DF
    Always fight at the Warrior Shrine ............................ CB6A-44AF + D46A-47DF
    Always fight at the Pit ....................................... CB6A-44AF + D76A-47DF
    Always fight in the Pit (alt) ................................. CB6A-44AF + D16A-47DF
    Always fight in the Pit (alt) ................................. CB6A-44AF
    Always fight in the Throne Room ............................... CB6A-44AF + D06A-47DF
    Always fight in Goro's Lair ................................... CB6A-44AF + C96A-47DF

    NOTE: Codes do not take affect until 2nd match.

    [1] = Always fight in the Courtyard with boss music after the 1st match.
          Do not perform fatalities.


 • Time

    Timer always at 00; infinite time ............................. C9B2-17AF
    Timer always at 99; infinite time ............................. EE6E-3DO4
    Each round is 199 seconds, timer counts down twice ............ D466-3D04
    Each round is 90 seconds ...................................... BF66-3DD4 + DD66-3D04
    Each round is 80 seconds ...................................... 6F66-3DD4 + DD66-3D04
    Each round is 70 seconds ...................................... 5F66-3DD4 + DD66-3D04
    Each round is 60 seconds ...................................... 1F66-3DD4 + DD66-3D04
    Each round is 50 seconds ...................................... 9F66-3DD4 + DD66-3D04
    Each round is 40 seconds ...................................... 0F66-3DD4 + DD66-3D04
    Each round is 30 seconds ...................................... 7F66-3DD4 + DD66-3D04
    Each round is 20 seconds ...................................... 4F66-3DD4 + DD66-CDO4
    Each round is 10 seconds ...................................... FF66-3DD4 + DD66-3D04
    Timer at 0 seconds, instant end of round(s) ................... DD66-3DD4 + DD66-3D04
    Start with 9 seconds .......................................... FD66-3DD4 + DD66-3D04
    Start with 19 seconds ......................................... 4D66-3DD4 + DD66-3D04
    Start with 110 seconds ........................................ 8F66-3DD4 + DD66-3D04
    Start with 120 seconds ........................................ AF66-3DD4 + DD66-3D04
    Start with 130 seconds ........................................ 2F66-3DD4 + DD66-3D04
    Start with 140 seconds ........................................ 3F66-3DD4 + DD66-3D04
    Start with 149 seconds ........................................ ED66-3DD4 + DD66-3D04
    Start with 150 seconds ........................................ EF66-3DD4 + DD66-3D04
    Start with 164 seconds ........................................ EE66-3DD4 + DD66-3D04
    Timer ticks down the seconds .................................. E466-3D04


 • Battle Plan

    Start on match 2 .............................................. DF61-14DD
    Start on match 3 .............................................. D461-14DD
    Start on match 4 .............................................. D761-14DD
    Start on match 5 .............................................. D061-14DD
    Start on match 6 .............................................. D961-14DD
    Start on Mirror Match ......................................... D161-14DD
    Start on Endurance One ........................................ D561-14DD
    Start on Endurance Two ........................................ D661-14DD
    Start on Endurance Three ...................................... DB61-14DD
    Start on match with Goro ...................................... DC61-14DD
    Start on match with Shang Tsung ............................... D861-14DD


 • Damage

    Kano's high punches do no damage .............................. DD20-1914
    Kano's low punches do no damage ............................... DD20-15C4
    Kano's high kicks do no damage ................................ DD26-1514
    Kano's low kicks do no damage ................................. DD2B-19C4
    Kano's head blow does no damage ............................... DD21-1044
    Kano's knee does no damage .................................... DD29-1934
    Kano's crouched kick does no damage ........................... DD26-1944
    Kano's uppercut does no damage ................................ DD25-1134
    Kano's roundhouse does no damage .............................. DD27-1544
    Kano's foot sweep does no damage .............................. DD25-10C4
    Kano's flying punch does no damage ............................ DD2C-1144
    Kano's cannonball does no damage [1] .......................... ????-????
    Kano's knife toss does no damage, close range only ............ DD24-11C4

    Cage's high punch does no damage .............................. DD2C-4944
    Cage's low punch does no damage ............................... DD2C-4514
    Cage's high kick does no damage ............................... DD2B-40C4
    Cage's low kick does no damage ................................ DD2B-4134
    Cage's head blow does no damage ............................... DD2A-4144
    Cage's knee does no damage .................................... DD22-4014
    Cage's crouched kick does no damage ........................... DD28-4534
    Cage's uppercut does no damage ................................ DD22-41C4
    Cage's roundhouse does no damage .............................. DD26-4114
    Cage's foot sweep does no damage .............................. DD28-49C4
    Cage's flying punch does no damage ............................ DD26-4044
    Cage's split punch does no damage ............................. DD29-4544
    Cage's shadow kick does no damage ............................. DD20-41C4
    Cage's green flame does no damage, close range only ........... DD21-4914

    Kang's high punch does no damage .............................. DD23-C034
    Kang's low punch does no damage ............................... DD23-C544
    Kang's high kick does no damage ............................... DD24-30C4
    Kang's low kick does no damage ................................ DD24-3134
    Kang's head blow does no damage ............................... DD28-C534
    Kang's knee does no damage .................................... DD2E-C914
    Kang's crouched kick does no damage ........................... DD2F-3114
    Kang's uppercut does no damage ................................ DD2F-3044
    Kang's roundhouse does no damage .............................. DD22-C1C4
    Kang's foot sweep does no damage .............................. DD2D-3934
    Kang's flying punch does no damage ............................ DD27-3514
    Kang's flying kick does no damage ............................. DD28-C9C4
    Kang's fireball does no damage, close range only .............. DD2A-C144

    Sonya's high punch does no damage ............................. DD2F-393F
    Sonya's low punch does no damage .............................. DD24-304F
    Sonya's high kick does no damage .............................. DD23-C01F
    Sonya's low kick does no damage ............................... DD23-C1CF
    Sonya's head blow does no damage .............................. DD2E-C03F
    Sonya's knee does no damage ................................... DD2E-C54F
    Sonya's crouched kick does no damage .......................... DD2D-35CF
    Sonya's uppercut does no damage ............................... DD24-311F
    Sonya's roundhouse does no damage ............................. DD22-C14F
    Sonya's foot sweep does no damage ............................. DD2A-C53F
    Sonya's flying punch does no damage ........................... DD27-313F
    Sonya's leg grab does no damage ............................... DD20-17A7
    Sonya's square wave punch does no damage ...................... DD27-313F
    Sonya's energy ring does no damage, close range only .......... DD22-C13F

    Rayden's high punch does no damage ............................ DD24-C914
    Rayden's low punch does no damage ............................. DD27-C934
    Rayden's high kick does no damage ............................. DD2F-C034
    Rayden's low kick does no damage .............................. DD2F-C544
    Rayden's head blow does no damage ............................. DD29-C0C4
    Rayden's knee does no damage .................................. DD29-C134
    Rayden's crouched kick does no damage ......................... DD20-C114
    Rayden's uppercut does no damage .............................. DD21-C944
    Rayden's roundhouse does no damage ............................ DD2D-C1C4
    Rayden's foot sweep does no damage ............................ DD20-C044
    Rayden's flying punch does no damage .......................... DD2D-C014
    Rayden's torpedo push does no damage .......................... DD22-1514
    Rayden's lightning bolt does no damage, close range only ...... DD23-19C4

    Scorpion, Sub-Zero & Reptile's high punches do no damage ...... DD28-3934
    Scorpion, Sub-Zero & Reptile's low punches do no damage ....... DD2A-3044
    Scorpion, Sub-Zero & Reptile's high kicks do no damage ........ DD2E-39C4
    Scorpion, Sub-Zero & Reptile's low kicks do no damage ......... DD2E-3534
    Scorpion, Sub-Zero & Reptile's head blows do no damage ........ DD22-30C4
    Scorpion, Sub-Zero & Reptile's knees do no damage ............. DD2A-3114
    Scorpion, Sub-Zero & Reptile's crouched kicks do no damage .... DD2F-41C7
    Scorpion, Sub-Zero & Reptile's uppercuts do no damage ......... DD2C-35C4
    Scorpion, Sub-Zero & Reptile's roundhouses do no damage ....... DD2F-4017
    Scorpion, Sub-Zero & Reptile's foot sweeps do no damage ....... DD2D-4147
    Scorpion, Sub-Zero & Reptile's flying punches do no damage .... DD23-3944
    Sub-Zero & Reptile's ice blasts do no damage .................. DD2C-3914
    Sub-Zero & Reptile's slides do no damage ...................... DD25-3144
    Scorpion & Reptile's harpoons do no damage .................... DD26-31C4
    Scorpion & Reptile's teleports do no damage ................... DD23-3944

    NOTE: Replace first 2 letters of code with "EE" to take away all energy.

    [1] = If you have this code, please send to skizelli@mortalkombatonline.com
          You will be credited.


 • Miscellaneous

    See your fighter's ending after 1st match ..................... DD68-CFOD
    Minor speedup ................................................. DDBE-C1C4
    Arcade "Raiden" name .......................................... OBBA-C1C4
    Invisible kombatants and status bar ........................... DCCC-176F
    Invisible kombatants .......................................... 15CC-176F
    Weird ......................................................... CEB6-176F
    Scorpion's harpoon is strange [1] ............................. E22C-176F
    No "Acclaim" logo until it is hit ............................. 55C1-39C4
    Earthquake .................................................... EE65-39C4
    Some names are missing from the Battle Plan ................... 00BA-C11F
    Weird freezes, etc. ........................................... 7E6C-31C4
    No fireballs [2] .............................................. BF68-31C4
    Low voice samples ............................................. 5562-6D69
    Added sounds [3] .............................................. DDC1-C01F
    All right, who cut the cheese? ................................ 55C3-C01F
    Cool title screen ............................................. CCCC-4947
    Scrambled backgrounds ......................................... BC3A-4947
    Messed up battle plan ......................................... 00BA-1144
    Shang and Goro are gone from battle plan ...................... 00BA-4144
    Your portrait is messed up at the Battle Plan ................. 55BB-C1C4
    Messed up characters .......................................... 6662-1937
    Jump further forward .......................................... EEB5-3944
    Triangles follow Scorpion's harpoon ........................... E22C-176F
    Scorpion throws a dart instead of a harpoon ................... 8928-17AF
    Your portrait is gone at the Battle Plan ...................... CBBF-394F
    No Flawless Victories ......................................... C2B8-3D07
    Fight in dark ................................................. DFE7-3D07
    Fight in dark (alt) ........................................... 67E7-3D07
    Fight in darker surroundings .................................. D1E7-3D07
    Fight in total darkness ....................................... D7E7-3D07
    Screen doesn't darken after doing a fatality .................. DAE7-3D07
    Sky flashes when you do a fatality ............................ D2E7-3D07
    Sky dims a little when you do a fatality ...................... D3E7-3D07
    Fight on "ice" ................................................ DEB4-3944
    Fight on "ice" (alt) .......................................... 6EB4-3944
    Fight on "ice" (alt) .......................................... EEB4-3944
    Get flawless bonus even if hit ................................ 6DB8-3D67
    Must be hit to get flawless bonus ............................. 7DB8-3D67
    Status bar flashes after each round ........................... E8B4-3DO7
    Test your might after each match [4] .......................... ED6A-47AF
    Screen shifts to the left ..................................... E565-3044
    Punches, sweeps, and kicks are faster ......................... DDBE-CIC4
    Move forward when jumping straight up ......................... EEB1-3944
    One uppercut by Liu Kang ends round ........................... E62F-3044
    Liu Kang's uppercuts are very weak ............................ D62F-3044
    If hit in the air, takes a while to land ...................... D5BA-3044
    If hit in the air, hover for a second ......................... 7OBA-3044
    If hit in the air, drop super fast ............................ EEBA-3044
    Some moves don't hurt you or the computer ..................... EE6A-47AF
    Walk backwards really slow .................................... E5B1-3044
    Projectile moves fly very short [7] ........................... 6765-3FOD
    Throws take away all energy (glitchy) ......................... 56B1-4DAD
    Throws take away all energy (good code) ....................... EEB9-4DAD
    Throws put you higher ......................................... 56B5-4DAD
    Throws disable person ......................................... 56BF-4DAD
    Destroy with freeze ........................................... A62C-3914
    Throws do no damage ........................................... DDB9-4DAD
    Person on the right has a hard time moving left ............... F667-3944
    People fight in one spot [5] .................................. F667-31C4
    Person on the left can't move right ........................... F667-3144
    People always fight right next to each other [5] .............. F667-3114
    Disable all moves but throws in a 2 player game ............... 56B3-4DAD
    Can trip from anywhere if on the left side [6] ................ ED6A-47DF
    Disable low punch ............................................. 6D64-3D67
    Scorpion's spear shoots arrowheads ............................ E22C-176F

     [1] = Change first letter to get different results.
     [2] = Do not perform Sub-Zero's Ice Blast.
     [3] = Change first 2 values to as high as 55 to get different results.
     [4] = Turn Game Genie OFF to continue game.
     [5] = Do not use Scorpion's harpoon.
     [6] = Some other moves do no damage.
     [7] = Player 1 only. Doesn't affect Scorpion.


 • Reptile Code

    Play as Reptile ............................................... 656A-47AF

 SCORPION (HUMAN) VS. REPTILE (HUMAN)

 If you're playing a 2-player game, player 2 can play as Reptile, sort of. Start
 a 2-player game and have player 2 choose Scorpion or Sub-Zero as their fighter.
 Have player 2 beat up player 1 and don't continue. The next match will then be
 against Reptile. Have player 1 join in. Player 1 will automatically start as
 Scorpion. When player 2 begins playing, Scorpion or Sub-Zero will be in
 Reptile's green uniform and it will say "Reptile" in your life bar. But even
 though you look like Reptile, you still can't do both Scorpion's and Sub-
 Zero's special moves. You can ONLY perform the special moves and Fatality of
 whom you chose. If you choose someone other than Scorpion and Sub-Zero, your
 fighter will be a strange green color.

 For an added bonus, try the code 676A-47AF. This code has a little glitch, but
 still works fine.


 REPTILE (CPU) VS. REPTILE (CPU)

 This method does not allow you to play as Reptile, but rather watch a VS match
 between two Reptiles. On a single player game, start as anyone you want. After
 you beat the person from the 1st match you will start another match, this time
 against Reptile. You will keep fighting Reptile until you turn off the Game
 Genie. If you turn off the Game Genie, you will continue your game as usual. If
 you turn the Game Genie back on, you will fight Reptile again after you beat
 your opponent. If you lose a match to Reptile and you continue, you will
 continue as Scorpion. But if you lose and don't continue, you can watch the
 computer play against itself as Reptile vs. Reptile (one says Scorpion). If you
 want to start a new game, let the computer beat itself and don't continue. You
 will then go to the title screen.



   2.6-5)  Pro Action Replay
————————————————————————————

 • Unformatted

7E197204     Allows player 1 to play as reptile
80816801     Start on Match 2
80816802     Start on Match 3
80816803     Start on Match 4
80816804     Start on Match 5
80816805     Start on Match 6
80816806     Start on Mirror Match
80816807     Start on Endurance 1 match
80816808     Start on Endurance 2 match
80816809     Start on Endurance 3 match
8081680A     Start on match with Goro
8081680B     Start on match with Shang Tsung
808B8102     Each round is 199 seconds (time counts down twice)
8084CF00     Always fight in the the Courtyard
80905378     All throws do more damage
8095DFA5     Infinite Time
8097AD00     First strike of any kind wins round
80991700     All strikes do minimal damage (all equal to 1 hit point)--2-Player game only
809FB280     Alwys get flawless victory bonus
80D16A82     As Cage Tap back to Start round over
80D16A84     As cage tap back andreturn to choose yourwarrior screen
80D16A8A     As Cage Tap Back And he looks at you (Screen may Freeze)
80D16A8F     As cage go close and tap back and he'll kiss enemy!
80D16AB1     As cage tap back and you'll do a foot sweep
80D16AB8     As Cage go close to enemy and tap back and strange things happen
80D16ABB     As cage tap back and you'll spin in air until enemy hits you
80D16AC4     Pick Cage and during fight keep tapping back to have him fight for you.
80D16AC9     As Cage hold back to cause opponent slo-mo
80D16ACC     As Cage, during a fight tap back. He will either yell likeSonya or teleport
like Scorpion. If he teleports hold theopposite way before he hits to keep doing it.
80D16ACE     As cage Tap back andYou'll Get a game over
80D16AD1     As Cage, get right beside opponent and tap back to perform Kang's fatality.
80D16AD2     As Cage tap back to cause opponent to runaway and not attack
80D16AD7     As Cage Tap Back To Tele-port
80D16AD9     As Cage Tap Back To throw The Green Flame.
80D16ADF     As Cage Tap Back And causeEnemy to act Like hegot hit
80D3CCC1     Do Kang's flying kick and random things happen
80DD4F78     Sonya Blade's Leg Grab does more damage
83EC6031     Both Players are invisible.
9897C4A9     On 1st round fight Shang Tsung. Can perfom a fatality and then see your ending
9897C5A9     Fight as Goro
98B4600B     Can make player 1 nearly invincible in 2-player game
98D6CF3C     Sonya Blade's Foot Sweep does more damage
98D6D866     Sonya Blade's Roundhouse Kick does more damage
98D6DB4B     Sonya Blade's Sonic Rings does more damage--Only at close distance
98D6E154     Sonya Blade's High Kick does more damage
98D6EA51     Sonya Blade's Low Kick does more damage
98D6F33C     Sonya Blade's Head Blow does more damage
98D6FC48     Sonya Blade's Knee does more damage
98D70E3C     Sonya Blade's Crouched Kick does more damage
98D7171E     Sonya Blade's High Punch does more damage
98D7201E     Sonya Blade's Low Punch does more damage
98D72978     Sonya Blade's Uppercut does more damage
98D73B4B     Sonya Blade's Flying Punch does more damage
98D76421     Cage's uppercut can hit from anywhere and worth 25 billon
points and does little damage
98D76441     Cage's uppercut worth 2 millon and knocks them across the screen
98D76821     Cage's fireball worth 25 billon pioints when it hits
98D84A5A     Johnny Cage's Shadow Kick does more damage
98D85C66     Johnny Cage's Split Punch does more damage
98D8654B     Johnny Cage's Fireball does more damage-- Only at close distance
98D8804B     Johnny Cage's Flying Punch does more damage
98D88960     Johnny Cage's Roundhouse Kick does more damage
98D89248     Johnny Cage's High Kick does more damage
98D89B42     Johnny Cage's Low Kick does more damage
98D8A41E     Johnny Cage's High Punch does more damage
98D8AD1E     Johnny Cage's Low Punch does more damage
98D8B63C     Johnny Cage's Foot Sweep does more damage
98D8BF18     Johnny Cage's Crouched Kick does more damage
98D8C83C     Johnny Cage's Head Blow does more damage
98D8D148     Johnny Cage's Knee does more damage
98D8DA78     Johnny Cage's Uppercut does more damage
98D92A4B     Kano's Knife does more damage--Only at close distance
98D93C60     Kano's Roundhouse Kick does more damage
98D9451E     Kano's High Punch does more damage
98D94E1E     Kano's Low Punch does more damage
98D95748     Kano's Knee does more damage
98D96048     Kano's Head Blow does more damage
98D9723C     Kano's Foot Sweep does more damage
98D97B78     Kano's Uppercut does more damage
98D9843C     Kano's Crouched Kick does more damage
98D98D48     Kano's High Kick does more damage
98D99648     Kano's Low Kick does more damage
98D9A84B     Kano's Flying Punch does more damage
98D9DD5A     Rayden's Flying Thunderbolt does more damage
98D9E64B     Rayden's Lightning does more damage--Only at close distance
98DA014B     Rayden's Flying Punch does more damage
98DA0A5A     Rayden's Roundhouse Kick does more damage
98DA1345     Rayden's High Kick does more damage
98DA1C42     Rayden's Low Kick does more damage
98DA251E     Rayden's High Punch does more damage
98DA371E     Rayden's Low Punch does more damage
98DA403C     Rayden's Foot Sweep does more damage
98DA4918     Rayden's Crouched Kick does more damage
98DA523C     Rayden's Head Blow does more damage
98DA5B48     Rayden's Knee does more damage
98DA6478     Rayden's Uppercut does more damage
98DAB65A     Liu Kang's Special Flying Kick does more damage
98DABF3C     Liu Kang's Head Blow does more damage
98DAC84B     Liu Kang's Fireball does more damage--Only at close distance
98DADA60     Liu Kang's Roundhouse Kick does more damage
98DAE31E     Liu Kang's High Punch does more damage
98DAEC1E     Liu Kang's Low Punch does more damage
98DAF548     Liu Kang's Knee does more damage
98DB073C     Liu Kang's Foot Sweep does more damage
98DB1078     Liu Kang's Uppercut does more damage
98DB193C     Liu Kang's Crouched Kick does more damage
98DB2248     Liu Kang's High Kick does more damage
98DB2B48     Liu Kang's Low Kick does more damage
98DB3D4B     Liu Kang's Flying Punch does more damage
98DB7827     Sub-Zero's and Reptile's Slide do more damage
98DB8A18     Scorpion's and Reptile's Harpoon do more damage
98DBA528     Sub-Zero's and Reptile's Deep Freeze do damage
98DBAE78     Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage
98DBB71E     Scorpion's, Sub-Zero's and Reptile's High Punch do more damage
98DBC01E     Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage
98DBC948     Scorpion's, Sub-Zero's and Reptile's Knee do more damage
98DBD23C     Scorpion's, Sub-Zero's and Reptile's Head Blow do more damage
98DBE44B     Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage
98DBF648     Scorpion's, Sub-Zero's and Reptile's High Kick do more damage
98DBFF48     Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage
98DC083C     Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage
98DC1160     Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more damage
98DC1A18     Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damage
009C1F00
009C2100
009C2300
009C2500
009C2700     Turn white sweat into red blood

1C902090     Turn sweat red-blood code
5480D0D2     Backgrounds dont scroll

7E02C101
7E197204     Allows player 1 to be reptile

9897C4A9
9897C507     Almost always fight Goro-- Don't use Kano's or Johnny Cage's finishing
move on Goro

8084CBA9
8084CC01     After 1st match, almost always fight at the Palace Gates

8084CBA9
8084CC02     After 1st match, almost always fight in the Warrior Shrine

8084CBA9
8084CC03     After 1st match, almost always fight in the Pit

8084CBA9
8084CC04     After 1st match, almost always fight in the Throne Room

8084CBA9
8084CC05     After 1st match, almost always fight in Goro's Lair

8084CBA9
8084CC06     After 1st match, almost always fight in the bottom of the pit (screen
says Goro's Lair)

808B8011
808B8100     Each round is 10 seconds

808B8021
808B8100     Each round is 20 seconds

808B8031
808B8100     Each round is 30 seconds

808B8041
808B8100     Each round is 40 seconds

808B8051
808B8100     Each round is 50 seconds

808B8061
808B8100     Each round is 60 seconds

808B8071
808B8100     Each round is 70 seconds

808B8081
808B8100     Each round is 80 seconds

808B8091
808B8100     Each round is 90 seconds

9897C4A9
9897C500     Almost always fight Johnny Cage

9897C4A9
9897C501     Almost always fight Kano

9897C4A9
9897C502     Almost always fight Rayden

9897C4A9
9897C503     Almost always fight Liu Kang

9897C4A9
9897C504     Almost always fight Scorpion

9897C4A9
9897C505     Almost always fight Sub-Zero

9897C4A9
9897C506     Almost always fight Sonya Blade


 • Miscellaneous

    Infinite time ................................................. 7EO12295
    1 round fight ................................................. 7EO1F85E



 ×××××××××××××××××××××××
  2.7)  Bugs & Glitches
 ×××××××××××××××××××××××


 --- Glitch #1 ---

 Who:        Scorpion vs. Goro
 What:       Goro becomes "frozen" and doesn't move.
 How:        Perform Scorpion's Teleport Punch immediately followed by his
             Harpoon. If Goro blocks the Harpoon, he'll often be frozen in
             his blocking stance. At this point you can either sweep him to
             death or hit him with anything else to unfreeze him.


 --- Glitch #2 ---

 Who:        Rayden / 3rd Endurance
 What:       Makes Goro's color palette a glitchy silver color during fight.
 How:        Kill the last person of the third endurance match with Rayden's
             fatality. When they burn up and Goro comes down, he will be a
             glitchy silver color. He will automatically revert back to normal
             after the first round.


 --- Glitch #3 ---

 Who:        Sub-Zero vs. Anyone
 What:       Sub-Zero's opponent re-appears after fatality.
 How:        Do either 4 throws or 4 uppercuts. This will leave the opponent
             on danger. Now throw an Ice Blast - It will kill them. When it
             says "Finish Him/Her", if you do the fatality immediately, he will
             do the Fatality as normal, but after he shatters them, they will
             re-appear in their standing animation (but they can't move or
             block). If you wait a little while, then do the fatality, sometime
             when they are frozen, they will appear behind the frozen body and
             be in their dizzy animation.

             If you kill them with an Ice Blast while they are in the air, they
             will simply be on the ground when they unfreeze.


 --- Glitch #4 ---

 Who:        Kano vs. Anyone
 What:       You can do a Knife Toss with Kano by simply hitting block.
 How:        Kill the opponent with Kano's Knife Toss and don't let go of block.
             The next round, Kano will continue to throw out knife after knife,
             one at a time, until you release block.


 --- Glitch #5 ---

 Who:        Rayden vs. Rayden
 What:       At the start of a round, the two characters start very close to each
             other instead of having the typical 1/2 screen space between them.
 How:        I'm not sure of the exact details on how to do this, but many times
             in a Rayden vs. Rayden match, they will start very close together at
             the beginning of the second and/or third round.


 --- Glitch #6 ---

 The Ultimate Glitch
 ¯   ¯        ¯

 Effects of TUG:

  - Characters can walk through each other.
  - Characters can walk off screen.

 As Sonya, be in the corner, just a bit away from the very edge, and have your
 opponent within Leg Grab range. Do the Leg Grab and then, as they are slightly
 airborne from the bounce off the ground, do an uppercut or standing HP/LP to
 juggle them. This will activate TUG. Doing a throw or another Leg Grab will
 deactivate TUG. This will not work against Liu Kang.

 Things to do with TUG:

  - Execute Sonya's Fatality (F,F,B,B,BL) from off screen.

  - As Sub-Zero, be in the corner with the opponent so that you are both
    facing the same way. Kill them with a sweep (looks weird), then do his
    Fatality (F,D,F,HP). He will be well out of range for the backhand which
    is suppose to shatter them. They still shatter even though Sub-Zero is
    almost a half-screen away.

  - Perform Scorpion's Harpoon with the opponent about 1 and 3/4 screens away.

  - Be in the corner with Rayden and have your opponent jump all the way to
    the other corner. Do a Teleport and the view will ZOOM over to the other
    corner.



 ××××××××××××××××××××××××
  2.8)  Rumors & Tidbits
 ××××××××××××××××××××××××

 ——— ERMAC/PLAYABLE BOSSES ———

 Ermac was rumored to be in the home versions as well. Players scrambled to find
 him, but with no luck. Goro and Shang Tsung were also rumored to be playable in
 the home versions. This was only so for Goro on the Game Boy version and with
 the use of a Game Genie code for the Genesis version that allowed Sub-Zero to
 morph into random kombatants everytime his Slide was executed, even Goro on
 occasion.


 TIDBIT: In all home conversions, the name "Raiden" was changed to "Rayden"
         due to the name already being taken in the home market.

 TIDBIT: The word "fatality" was removed and replaced with "finishing" to
         correspond with the conversion's toned down violence.



 ×××××××××××××××××××××××
  2.9)  Quick Reference
 ×××××××××××××××××××××××

 • Johnny Cage
   F,F,F,(Y) (c)

 • Kano
   HCF,(B) (c)

 • Rayden
   F,B,B,B,(Y) (c)

 • Liu Kang
   360f (a)

 • Sub-Zero
   F,D,F,(Y) (c)

 • Scorpion
   U,U (s)

 • Sonya
   F,F,B,B,(L)/(R) (a)



 ×××××××××××××××××××××
  2.10)  Game Options
 ×××××××××××××××××××××



 ××××××××××××××××××××××××
  2.11)  Port Comparison
 ××××××××××××××××××××××××

 This section compares the SNES port to the other versions of MK. For example,
 "SNES > ARCADE" means how the SNES port differs from the arcade version.


 SNES > ARCADE: Reptile's clue "FATALITY IS THE KEY" changed to
                "FINISHING IS THE KEY".



 ×××××××××××××××××
  2.12)  Epilogue
 ×××××××××××××××××



 ×××××××××××××××××××××
  2.13)  Game Credits
 ×××××××××××××××××××××


_______________________________________________________________________________
 CHAPTER 3:  MORTAL KOMBAT (GENESIS)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
                                                           [GENESIS]


_______________________________________________________________________________
 CHAPTER 4:  MORTAL KOMBAT (SEGA CD)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
                                                           [SEGA CD]


_______________________________________________________________________________
 CHAPTER 5:  MORTAL KOMBAT (PC)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
                                                                [PC]


_______________________________________________________________________________
 CHAPTER 6:  MORTAL KOMBAT (MAC)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
                                                               [MAC]


_______________________________________________________________________________
 CHAPTER 7:  MORTAL KOMBAT (AMIGA)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
                                                             [AMIGA]


_______________________________________________________________________________
 CHAPTER 8:  MORTAL KOMBAT (GAME GEAR/SMS)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
                                                     [GAME GEAR/SMS]


_______________________________________________________________________________
 CHAPTER 9:  MORTAL KOMBAT (GAME BOY)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
                                                          [GAME BOY]


 ××××××××××××××××
  9.1)  Controls
 ××××××××××××××××

 > Configuration

     ___________________
    |                   |
    |                   |
    |                   |
    |                   |
    |                   |
    |                   |
    |                   |
    |___________________|


      _                   Kick
    _| |_   SL (BL)      /
   |_ o _|  |          (A)
     |_|    .`  .`  (B)
                |     \
                ST     Punch



_______________________________________________________________________________
 CHAPTER 10:  MORTAL KOMBAT (TIGER)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__|
                                                             [TIGER]


_______________________________________________________________________________
 CHAPTER 11:  MORTAL KOMBAT II (ARCADE)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  __  __            _        _   _  __               _           _     ___ ___
 |  \/  | ___  _ __| |_ __ _| | | |/ /___  _ __ ___ | |__   __ _| |_  |_ _|_ _|
 | |\/| |/ _ \| '__| __/ _` | | | ' // _ \| '_ ` _ \| '_ \ / _` | __|  | | | |
 | |  | | (_) | |  | || (_| | | |   \ (_) | | | | | | |_) | (_| | |_   | | | |
 |_|  |_|\___/|_|   \__\__,_|_| |_|\_\___/|_| |_| |_|_.__/ \__,_|\__| |___|___|
                                                        [ARCADE, REVISION 3.1]


 ×××××××××××××××××
  11.1)  Controls
 ×××××××××××××××××

 > Configuration

  1P:                          2P:

        (ST)                         (ST)
  \ | /      (HP)  (HK)        \ | /      (HP)  (HK)
 — (o) —        (BL)          — (o) —        (BL)
  / | \      (LP)  (LK)        / | \      (LP)  (LK)


 > Buttons

       High Punch        High Kick
           (ST)  \      /
          /     (HP)  (HK)
     Start         (BL) - Block
                (LP)  (LK)
                 /      \
        Low Punch        Low Kick



 ×××××××××××××××××
  11.2)  Prologue
 ×××××××××××××××××

 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of his
 pupil Goro he was to unbalance the furies and doom the planet to a chaotic
 existence. By seizing control of the Shaolin Tournament he tried to tip the
 scales of order towards chaos. Only seven warriors survived the battles and
 Shang Tsung's scheme would come to a violent end at the hands of Liu Kang.
 Facing execution for his crimes and the apparent death of Goro, Tsung convinces
 Shao Kahn to grant him a second chance. Shang Tsung's new plan is to lure his
 enemies to compete in the Outworld where they will meet certain death by Shao
 Kahn himself.

 Now the kombat kontinues....



 ×××××××××××××××××××
  11.3)  Kombatants
 ×××××××××××××××××××


   11.3-1)  Baraka
——————————————————

STATISTICS

 Age:                    Unknown
 Height:                 Unknown
 Weight:                 Unknown
 Hair:                   None
 Eyes:                   Red
 Legal Status:           Earth - None
                         Outworld - Mutant of the Wastelands.
 Known Relatives:        Unknown
 Birth Place:            Outworld
 Occupation:             Leader of Kahn's minions.


PROLOGUE

 Baraka led the attack against Liu Kang's Shaolin temple. He belongs to a
 nomadic race of mutants living in the Wastelands of the Outworld. His fighting
 skills and dreaded Blade of Fury gained the attention of Shao Kahn who then
 recruited him into his army of destruction.


MOVES

 Spark Toss:             QCB,HP
 Blade Swipe:            B+HP
 Blades of Fury:         B,B,B,LP
 Double Knee:            LK,HK (c)

FATALITIES

 Head Decapitation:      B,B,B,HP (c)
 Blade Impalement:       B,F,D,F,LP (c)
 Stage:                  F,F,D,HK

FRIENDSHIP/BABALITY

 Present:                U,U,F,F,HK
 Babality:               F,F,F,HK



   11.3-2)  Johnny Cage
———————————————————————

PROLOGUE

 The world was shocked when martial arts movie star Johnny Cage disappeared from
 his latest film. But in truth, he was following his former ally Liu Kang into
 the Outworld where he plans to compete in a twisted tournament in which lies
 the balance of Earth's existence - as well as a script for another blockbuster
 movie.


MOVES

 Green Flame (low):      HCF,LP
 Green Flame (high):     HCB,HP
 Shadow Punch:           B,D,B,HP
 Shadow Kick:            B,F,LK
 Split Punch:            LP+BL (males only)

FATALITIES

 Head Decapitation:      F,F,D,U (c) ({D+LP+BL+LK} for 3 heads)
 Torso Rip:              D,D,F,F,LP (c)
 Stage:                  D,D,D,HK

FRIENDSHIP/BABALITY

 Autograph:              D,D,D,D,HK
 Babality:               B,B,B,HK



   11.3-3)  Jax
———————————————

STATISTICS

 Real Name:              Maj. Jackson Briggs
 Age:                    Early 30s
 Height:                 Unknown
 Weight:                 Unknown
 Hair:                   Black
 Eyes:                   Brown
 Legal Status:           Citizen of the United States of America.
 Known Relatives:        Unknown
 Birth Place:            Unknown
 Occupation:             Maj. in the U.S. Special Armed Forces Unit.


PROLOGUE

 Major Jackson Briggs was leader of the U.S. Special Forces Unit of which Lt.
 Sonya Blade was a member. After receiving a signal from Lt. Blade, Jax embarks
 on a rescue mission, hoping to retrieve both Sonya and the elusive Kano, wanted
 criminal and leader of the Black Dragon organization. Sonya's trail leads him
 into the ghastly Outworld, where he believes both Sonya and Kano to be held
 prisoner.


MOVES

 Gotcha Grab:            F,F,LP (*LP)
 Back Breaker:           BL (ia+ak)
 Wave Punch:             HCB,HK
 Earthquake:             {LK} x 3s,[LK]
 Ground Slam:            (throw),*HP

FATALITIES

 Hand Clap:              {LP},F,F,F,[LP] (c)
 Arm Rip:                BL,BL,BL,LP (ws)
 Stage:                  U,U,D,LK

FRIENDSHIP/BABALITY

 Paper Cut:              U,U,D,D,LK
 Babality:               D,U,D,U,LK



   11.3-4)  Kitana
——————————————————

STATISTICS

 Age:                    10,000
 Height: